Zeru (1st Edition)
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-1-1st-edition
Description:
A warrior of divine origin who protects against the forces of evil.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-1-1st-edition
A warrior of divine origin who protects against the forces of evil.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-2-1st-edition
Arch-Zeru channels his divine power into his ancient blade.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-3-1st-edition
Blessed with godly power Seraph-Zeru will serve and protect those who are worthy.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-3-ch-1st-edition
Blessed with godly power Seraph-Zeru will serve and protect those who are worthy.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-3-full-art-1st-edition
Blessed with godly power Seraph-Zeru will serve and protect those who are worthy.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-4-1st-edition
An apprentice mage looking for the secrets of ancient magic.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-5-1st-edition
Beginning to utilize ancient magic, Zeis-Tekina can control reality with powerful sorcery.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-6-1st-edition
Using ancient magic, Magna-Tekina can draw power from the Akoraverse.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-6-ch-1st-edition
Using ancient magic, Magna-Tekina can draw power from the Akoraverse.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-6-full-art-1st-edition
Using ancient magic, Magna-Tekina can draw power from the Akoraverse.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-7-1st-edition
Living comfortably inside Mt.Hane, it is said those who have made eye contact with Akai do not keep their sight.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-8-1st-edition
Easy to anger, Akai-Hiko will burn its surronding to ash.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-9-1st-edition
With fire as hot as magma, it is no wonder why this dragon's name was used for that of the volcano, Mt Hane.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-9-ch-1st-edition
With fire as hot as magma, it is no wonder why this dragon's name was used for that of the volcano, Mt Hane.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-9-full-art-1st-edition
With fire as hot as magma, it is no wonder why this dragon's name was used for that of the volcano, Mt Hane.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-10-1st-edition
Whilst active, the effects of all other Eternity Cards cannot be activated. If you have "Crystal Citadel" in play you can activate your Eternity Card effects.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-10-h-1st-edition
Whilst active, the effects of all other Eternity Cards cannot be activated. If you have "Crystal Citadel" in play you can activate your Eternity Card effects.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-11-1st-edition
Kage lurks in the shadows, waiting to curse those crossing nearby.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-12-1st-edition
In pursuit of more power, Zeis-Kage is consumed by chaos.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-13-1st-edition
Magna-Kage is responsible for summoning the Ancient God Dragon, furthering the agenda of the evil Alchemists.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-13-ch-1st-edition
Magna-Kage is responsible for summoning the Ancient God Dragon, furthering the agenda of the evil Alchemists.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-13-full-art-1st-edition
Magna-Kage is responsible for summoning the Ancient God Dragon, furthering the agenda of the evil Alchemists.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-14-1st-edition
Your Akora gains 100 Attack Power for each Divine Relic Shard you have in play. If "Divine Blade" is active your opponent cannot activate the effects of Armament Cards. If this card is destroyed by your opponent's effect, you may play your stage 3 Akora if it includes "Seraph" in its name.
Game: Akora TCG
Set: Spellbound Wings
Code: akr-spellbound-wings-14-h-1st-edition
Your Akora gains 100 Attack Power for each Divine Relic Shard you have in play. If "Divine Blade" is active your opponent cannot activate the effects of Armament Cards. If this card is destroyed by your opponent's effect, you may play your stage 3 Akora if it includes "Seraph" in its name.