Second Wind
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-149
Description:
Play only as your first action.
Heal 1 damage (2 instead if you drew a treachery this round). Then, draw 1 card.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-149
Play only as your first action.
Heal 1 damage (2 instead if you drew a treachery this round). Then, draw 1 card.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-150
Commit only to a skill test you are performing.
Take the Initiative loses ? for each action that has been completed by any investigator this phase.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-151
[Free] Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-152
Play only if there is a clue on your location.
Place 2 secrets on an asset you control.
?How do you know I?m mad?? said Alice. ?You must be,? said the Cat, ?or you wouldn?t have come here.? ? Lewis Carroll, Alice?s Adventures in Wonderland
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-153
Commit only to a skill test printed on a scenario card.
If this skill test is successful, discover 1 clue at your location.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-154
[Free] Place 1 of your clues on your location and exhaust Quick Study: You get +3 skill value for this skill test.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-155
If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.
Only someone who is half seas over would lather up the O?Bannions.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-156
[Free] Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.
The higher the stakes, the better his luck.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-157
If this skill test is successful during an investigation, place 1 charge or secret on an asset you control.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-158
[Reaction] When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-159
Uses (3 tries). If Try and Try Again has no tries, discard it.
[Reaction] After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-160
[Free] Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)
Bravery is born when there is no other choice.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-161
[Skull]: ?1 (?3 instead if you are at an Ancient location).
[Cultist]: Reveal another token. If you fail, place 1 doom on a Cultist enemy.
[Tablet]: Reveal another token. If you fail and there is a Serpent enemy at your location, it attacks you.
[Elder Thing]: ?4. If you fail, place 1 clue (from the token pool) on the nearest Ancient location.
[Skull]: ?2 (?4 instead if you are at an Ancient location).
[Cultist]: Reveal another token. If you fail, place 1 doom on each Cultist enemy.
[Tablet]: Reveal another token. If you fail, each Serpent enemy at your location attacks you.
[Elder Thing]: ?4. Place 1 clue (from the token pool) on the nearest Ancient location.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-162
Doom Threshold: 8
Check Campaign Log. If the Harbinger is still alive:
Following no telltale flash of light, a sudden explosion of thunder blasts across the sky, causing you to jump in shock. As though drawn from the sound, a streak of silver lightning crashes down from the clouds, ripping a tear in the world before you. Through this tear, a familiar creature emerges. It hisses in anger and raises its gilded spear to attack.
Search the collection for the Harbinger of Valusia and spawn it at the location farthest from all investigators (if there are 6 or more tally marks under ?Yig?s Fury? in your Campaign Log, it enters play at the lead investigator?s location, instead). It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log.
Ichtaca is already up and about when you awaken, donning her traditional armor, her bow on her back and a long blade at her side. ?Something is wrong,? she states cryptically. ?I only meant to peer through the boundary?? Her eyes are bloodshot, her face pale as a ghost. You suspect she hasn?t slept all night. ?It matters not. It is time you witnessed the fate that will befall humanity if we fail.?
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-163
Doom Threshold: 5
The silver flashes of lightning become more frequent, and the sky starts to split open. Thunder rumbles in the distance, and you watch as the skylines of both cities-the present-day city and its ancient predecessor-are consumed in a giant stone maw. Six pillars surround the cavernous opening, each glowing vibrantly. A red hue erupts from the center of the opening, and the ground shakes with the force of an earthquake. -We-ve seen enough. We must get out of here while we still can!- Ichtaca shouts. For the first time since meeting her, you hear a telltale trembling in her voice.
Find each Tenochtitlan location in play with no clues on it. Add those locations to the victory display. Then, for each Present-day location in play, search the exploration deck for a location with a matching location symbol in the upper-left corner and place it on top of that location, taking its place.
Each investigator loses each of his or her clues.
Spawn the set-aside Padma Amrita enemy in Templo Mayor.
Remove the current act deck from the game. Put the set-aside act 3a and agenda 3a into play as the current act and agenda.
Ichtaca-s strength continues to wane as you journey through the strange vision. You-ve never seen her this troubled. She is often distracted, peering about as though any moment the answer will appear before her. From time to time, she mutters strange phrases to herself: --How could this have happened?-The answer will be with the ancients-Someone else is here, I know it--
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-164
Doom Threshold: 6
?Perhaps an eternity or two will quell your foolish desire to find the truth.? Padma?s laugh echoes across the sky as she steps through the rift atop the temple. ?Not that it matters much. Your kind will not be on this Earth much longer...? She vanishes without a trace. You ask Ichtaca what your next course of action should be, but she too is gone. The storm suddenly quiets, and you are left in deafening silence.
(->R2)
Alejandro?s former critic stands atop the steps of the main temple, her true self revealed to you. Silver streaks of lightning wind through her open arms. Coiled about her feet is an army of hissing cobras. ?Only the chosen can find the Nexus! Only I am worthy!?
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-165
Clue Threshold: -
Objective - After the first Tenochtitlan location enters play by exploring successfully, advance.
In the distance, light seeps through a wide crack in the ground. As you approach it, you realize the chasm is not natural at all. Below, you see the sky, as if you were peering into a reflection of the clouds above. Wisps of grey smoke emerge from the chasm, giving off a familiar bittersweet scent. You step through and resist the urge to vomit as the world spins upside-down. When you open your eyes again, you are in another place. Not somewhere, but somewhen.
The investigator who just put a Tenochtitlan location into play by exploring successfully must test [Willpower] (4). If he or she fails, he or she must search the collection for a random basic Madness or Injury weakness and shuffle it into his or her deck.
(Note: Be aware that location connections are different on Tenochtitlan locations.)
As you depart the hotel, you realize that the landscape of the city has been altered. Silver lightning crackles in the sky overhead, and the earth rumbles deep below your feet. Monstrous, polypous entities float just below the clouds. -What is going on?- you yell to Ichtaca over the whistling wind. -What is this place?- -One future,- she replies enigmatically.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-166
Clue Threshold: -
Objective - Find paths to the Nexus by discovering all of the clues from as many different Tenochtitlan locations as you can before time runs out. If there are 6 Tenochtitlan locations in play with no clues on them, advance.
The silver flashes of lightning become more frequent, and the sky starts to split open. Thunder rumbles in the distance, and you watch as the skylines of both cities-the present-day city and its ancient predecessor-are consumed in a giant stone maw. Six pillars surround the cavernous opening, each glowing vibrantly. A red hue erupts from the center of the opening, and the ground shakes with the force of an earthquake. -We-ve seen enough. We must get out of here while we still can!- Ichtaca shouts. For the first time since meeting her, you hear trembling in her voice.
Add each Tenochtitlan location in play to the victory display. Then, for each Present-day location in play, search the exploration deck for a location with a matching location symbol in the upper-left corner and place it on top of that location, taking its place.
Each investigator loses each of his or her clues.
Spawn the set-aside Padma Amrita enemy in Templo Mayor.
Remove the current agenda deck from the game. Put the set-aside act 3a and agenda 3a into play as the current act and agenda.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-167
Clue Threshold: 2??
Objective ? If Padma Amrita is defeated, advance.
Objective ? If investigators in Templo Mayor spend the requisite number of clues, advance.
If Padma Amrita was defeated:
?No! You fools!? Padma drops to her knees, bleeding out from her wounds. She looks up into Ichtaca?s eyes, pleading with her. ?How could you??? She is about to say something else when Ichtaca silences her with an arrow fired into her lung. ?Go,? says Ichtaca. ?I?ll be right behind you.? You shake off your fear and step through the rift.
(->R1)
If the investigators spent clues to advance:
?No! Come back here!? Padma screams as soon as she figures out your plan. ?You can?t leave me here! I have been chosen!? Ichtaca looks back at her with a pitying glance. The two of them share a knowing look for a short moment, and you hear Padma cry, ?How could you?? Ichtaca pays her no heed, turning back to face you. ?Go. I?ll be right behind you.? You shake off your fear and step through the rift.
Ichtaca points to the temple in the distance, shouting over the raging storm. ?It was her! She is the one trapping us here; she?s known all along!? One way or another, if you want to get back home, you?ll have to slip through the rift Padma entered from.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-168
Mexico City. Present-day.
[Action] [Action]: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
Though the exact location of the main temple of Tenochtitlan is not yet known, excavation has begun in search of the ruins of the many temples that once covered this area.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-169
Mexico City. Present-day.
[Action] Take 1 horror: Draw 2 cards.
[Action] If you have 6 or more cards in your hand: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
The Catedral Metropolitana, situated on the northern side of the Plaza de la Constituci-n, was built by conquistadors after the conquest of the Aztec Empire. Cloud wisps swirl eerily over each of the cathedral-s bell towers.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-170
Mexico City. Present-day.
Forced ? After you fail a [Willpower] test while at Chapultepec Park: Take 1 horror.
[Action]: Explore. Test [Willpower] (3). If you succeed, draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
One of the largest city parks in the west, the Bosque de Chapultepec is a beautiful ecological landmark overlooking the city, built in what was once a sacred forest many centuries ago.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-171
Mexico City. Present-day.
[Action] Discard cards with a total combined cost of at least 5 from your hand: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
The main square in central Mexico City, once the ceremonial center of Tenochtitlan, stretches before you. Silver lightning flashes in the storm clouds overhead, and you are shocked to find a tide of blood swelling over the plaza. The entire city is bizarrely devoid of any life.
Game: Arkham Horror: The Card Game
Set: The Boundary Beyond
Code: ah-the-boundary-beyond-172
Mexico City. Present-day.
While you are at Xochimilco, you cannot gain resources.
[Action] Spend 3 resources: Explore. Draw the top card of the exploration deck. If it is a location with a matching location symbol in the upper-left corner, place it on top of this location, taking its place.
A small wooden boat bumps up against the side of the canal, swaying gently in the rippling water. A juniper tree sticks out of the shallow water nearby, bending in the mild breeze.