Artemis - Shim'Tar (Card Only)
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-1
Description:
When fielded, prevent all damage to your Artemis character dice (until end of turn).
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-1
When fielded, prevent all damage to your Artemis character dice (until end of turn).
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-2
When fielded, prevent all damage dealt to Sidekick dice you control (until end of turn).
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-3
While Artemis is active, all Sidekicks must attack (if able).
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-4
Cheetah gets +1A and +1D for each opposing non-Sidekick, non- character die in the Field Zone.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-5
When fielded, KO target opposing Sidekick. If you do, draw a die from your bag and Prep it.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-6
While Cheetah is active, when you field a non-Cheetah character die, draw a die from your bag and Prep it.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-7
Whenever you or character dice you control are damaged, spin Giganta up 1 level.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-8
When fielded, spin all opposing character dice down 1 level.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-9
While Giganta is active, when a character die spins up, each of your Giganta dice gets +1A and +1D (until end of turn).
Global: Pay . Spin target character die up 1 level.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-10
While Jimmy Olsen is active, your Superman and Supergirl character dice cost 2 less to purchase (minimum 1)) and may be fielded for free.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-11
When Jimmy Olsen is KO'd, you may Prep a Superman or Supergirl character die in your Used Pile.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-12
While Superman or Supergirl is active, Global Abilities activated by opponents cannot target Jimmy Olsen and prevent all damage those abilities deal to Jimmy Olsen.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-13
(No card text.)
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-14
While Wonder Woman is active, prevent all damage dealt to Steve Trevor.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-15
When Steve Trevor is KO'd, you may immediately purchase a Wonder Woman for up to 3 less (minimum 1), and Prep it.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-16
While Supergirl is active, prevent all damage dealt by character dice (yours or your opponent's) to Supergirl character dice you control.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-17
When Supergirl deals combat damage to your opponent, you may draw 2 dice from your bag and Prep them.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-18
When fielded, if your opponent's life total is greater than yours, gain 3 life.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-19
While Superman is active, prevent all damage dealt by character dice (your or your opponent's) to Superman character dice you control.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-20
Superman gets +1A and +1D for each different energy type you have in your Reserve Pool. ( does not count toward energy types.)
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-21
When fielded, if your opponent's life total is greater than yours, Superman deals 3 damage to your opponent.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-24
While Wonder Woman is active, "When fielded" and "When attacks" abilties are ignored.
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-25
Target character die you control cannot be blocked (until end of turn).
Game: DC Dice Masters
Set: Superman and Wonder Woman Starter Set
Code: dcdm-SAWWSS-26
Swap target active character die you control with a character die in your Used Pile, placing is on the same level.
/ Also, draw a die from your bag and Prep it.