Greymon (015) (Tamer Party Vol. 3 Promo)
Game: Digimon Card Game
Set: Release Special Booster Ver 1.0
Code: digi-BT1-015-tamer
Description:
Inherited Effect:
[Your Turn] This Digimon gets +2000 DP.
Game: Digimon Card Game
Set: Release Special Booster Ver 1.0
Code: digi-BT1-015-tamer
Inherited Effect:
[Your Turn] This Digimon gets +2000 DP.
Game: Digimon Card Game
Set: Release Special Booster Ver 1.0
Code: digi-BT1-045-tamer
Game: Digimon Card Game
Set: Release Special Booster Ver 1.0
Code: digi-BT1-079-tamer
Inherited Effect:
[When Attacking] Suspend 1 of your opponent's Digimon without [Blocker].
Game: Digimon Card Game
Set: Release Special Booster Ver 1.0
Code: digi-BT2-053-tamer
Inherited Effect:
[Your Turn] When you play another Digimon with the same name as this Digimon, trigger [Draw 1]. (Draw 1 card from your deck.)
Game: Digimon Card Game
Set: Release Special Booster Ver 1.0
Code: digi-BT2-072-tamer
"Blocker" (When an opponent's Digimon attacks, you may suspend this Digimon to force the opponent to attack it instead.)
[When Attacking] Lose 2 memory.
Game: Digimon Card Game
Set: Release Special Booster Ver 1.5
Code: digi-BT3-054-tamer
[Digisorption-3] (When one of your Digimon digivolves into this card from your hand, you may suspend 1 of your Digimon to reduce the memory cost of the digivolution by 3.)
Game: Digimon Card Game
Set: Release Special Booster Ver 1.5
Code: digi-BT3-067-tamer
Game: Digimon Card Game
Set: Release Special Booster Ver 1.5
Code: digi-BT3-092-tamer
[Piercing] (When this Digimon attacks and deletes an opponent's Digimon and survives the battle, it performs any security checks it normally would.)
[All Turns] When another Digimon is deleted, gain 1 memory for each Digimon deleted.
Game: Digimon Card Game
Set: BT5 - Battle of Omni
Code: digi-BT5-007-tamer
[On Play] Reveal 3 cards from the top of your deck. Add 1 Digimon card with [Greymon] in its name (other than [DoryGreymon], [BurningGreymon], or [DexDoruGreymon]) and 1 Digimon card with [Omnimon] in its name among them to your hand. Place the remaining cards at the bottom of your deck in any order.
Game: Digimon Card Game
Set: BT5 - Battle of Omni
Code: digi-BT5-034-tamer
[On Play] Reveal 5 cards from the top of your deck. Add up to 2 yellow Digimon cards with [Warrior] and/or [Holy Warrior] in their types among them to your hand. Place the remaining cards at the bottom of your deck in any order.
Game: Digimon Card Game
Set: BT5 - Battle of Omni
Code: digi-BT5-069-tamer
[Security Attack +1] (This Digimon checks 1 additional security card.)
[Reboot] (Unsuspend this Digimon during your opponent's unsuspend phase.)
Game: Digimon Card Game
Set: BT6 - Double Diamond
Code: digi-BT6-083-tamer
[On Play] You may play 1 white Tamer card with a play cost of 4 or less from your hand without paying its memory cost. Then, your opponent may play 1 Tamer card from their hand without paying its memory cost.
Inherited Effect:
[When Attacking] You may play 1 white Tamer card with a play cost of 4 or less from your hand without paying its memory cost.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-015-tamer
[DNA Digivolution: 0 from Red Lv.4 + Yellow Lv.4] Digivolve unsuspended with the 2 specified Digimon stacked on top of each other.
[When Digivolving] 1 of your opponent's Digimon gets -5000 DP for the turn. Then, when DNA digivolving, delete 1 of your opponent's Digimon with 5000 DP or less.
Inherited Effect:
[When Attacking] Delete 1 of your opponent's Digimon with 5000 DP or less.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-038-tamer
[Digivolve: 3 from [Veemon]]
[Blocker]
[Armor Purge] (When this Digimon would be deleted, you may trash the top card of this Digimon to prevent that deletion.)
[When Digivolving] Unsuspend this Digimon, and it gets +2000 DP until the end of your opponent's next turn for each card with [Armor Form] in its traits in your trash.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-042-tamer
[DNA Digivolution: 0 from Yellow Lv.4 + Blue Lv.4] Digivolve unsuspended with the 2 specified Digimon stacked on top of each other.
[When Digivolving] If you have 5 or fewer security cards, [Recovery +1 "Deck"]. (Place the top card of your deck on top of your security stack.) Then, when DNA digivolving, return 1 of your opponent's Digimon whose level is less than or equal to the number of cards in your security stack to its owner's hand.
Inherited Effect:
[When Attacking] 1 of your opponent's Digimon gets -3000 DP for the turn.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-085-tamer
[Start of Your Main Phase] If you have a red Digimon in play, gain 1 memory.
[Your Turn] When one of your Digimon with 2 or more colors attacks, you may suspend this Tamer to delete 1 of your opponent's Digimon with 3000 DP or less.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-087-tamer
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Opponent's Turn] When one of your opponent's Digimon attacks one of your blue Digimon, you may suspend this Tamer to [Draw 1]. (Draw 1 card from your deck.)
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-088-tamer
[Start of Your Main Phase] If you have a blue Digimon in play, gain 1 memory. If you have a green Digimon in play, gain 1 memory.
[Your Turn] When one of your Digimon digivolves into a Digimon with 2 or more colors, you may suspend this Tamer to unsuspend that Digimon.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-089-tamer
[Start of Your Main Phase] If you have a yellow Digimon in play, gain 1 memory.
[Your Turn] When one of your Digimon with 2 or more colors attacks, you may suspend this Tamer to give 1 of your opponent's Digimon -2000 DP for the turn.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-090-tamer
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When a card is added to your security stack, you may suspend this Tamer to gain 1 memory.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-093-tamer
[All Turns] When one of your Digimon with [Myotismon] in its name is deleted, you may suspend this Tamer to gain 1 memory.
[End of Opponent's Turn] If this Tamer is suspended, you may delete this Tamer to play 1 [MaloMyotismon] from your trash without paying its memory cost.
Game: Digimon Card Game
Set: BT8 - New Awakening
Code: digi-BT8-094-tamer
[All Turns] When one of your opponent's level 5 or lower Digimon is deleted, you may suspend this Tamer to [Draw 1]. (Draw 1 card from your deck.)
[Opponent's Turn] When one of your opponent's level 3 Digimon is moved from their breeding area to their battle area, gain 2 memory.
Game: Digimon Card Game
Set: BT12 - Across Time
Code: digi-BT12-015-tamer
[Hand] [Main] By placing 1 [Agunimon] and 1 [Burning Greymon] from your trash under 1 of your [Takuya Kanbara]s in any order, digivolve it into this card as if that card is a level 4 red Digimon for the digivolution cost.
[On Deletion] Return 1 [Takuya Kanbara] from your trash to your hand.
Game: Digimon Card Game
Set: BT12 - Across Time
Code: digi-BT12-016-tamer
[When Digivolving] Delete of of your opponent's Digimon with 4000 DP or less. If no opponent's Digimon was deleted by this effect, you may digivolve this Digimon into a level 6 Digimon card with [Gallantmon] in its name in your hand for the digivolution cost. When this Digimon would digivolve by this effect, reduce the digivolution cost by 1.
Inherited Effect:
[End of Attack] [Once Per Turn] If your opponent has no Digimon in play, and this Digimon has [Growlmon] or [Gallantmon] in its name, gain 2 memory.