Bai Hu, the Sacred Beast
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-001
Description:
[Precision]
[Enter] -> You gain 200 life for each Four Sacred Beasts you control.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-001
[Precision]
[Enter] -> You gain 200 life for each Four Sacred Beasts you control.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-001-full-art
[Precision]
[Enter] -> You gain 200 life for each Four Sacred Beasts you control.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-002
As an additional cost to play this card, pay any amount of life. Draw a card for each 1000 life paid this way.
[Awakening] R: This card deals X damage divided as you choose to any number of target J/resonators, where X is the amount of life paid as additional cost.
[Awakening] M: J/resonators gain [-100/-100] for each 100 life paid as additional cost until end of turn.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-002-full-art
As an additional cost to play this card, pay any amount of life. Draw a card for each 1000 life paid this way.
[Awakening] R: This card deals X damage divided as you choose to any number of target J/resonators, where X is the amount of life paid as additional cost.
[Awakening] M: J/resonators gain [-100/-100] for each 100 life paid as additional cost until end of turn.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-003
[Swiftness]
[Enter] -> This card deals 200 damage to target resonator for each Four Sacred Beasts you control.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-003-full-art
[Swiftness]
[Enter] -> This card deals 200 damage to target resonator for each Four Sacred Beasts you control.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-004
[Quickcast]
Draw a card. If you control "Mariabella", choose a card from your Stranger deck at random and put it into her hand.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-004-full-art
[Quickcast]
Draw a card. If you control "Mariabella", choose a card from your Stranger deck at random and put it into her hand.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-005
As you play this card, target a resonator. This card enters the field added to the chosen target.
Added resonator cannot attack resonators.
Banish this card: Draw a card.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-005-full-art
As you play this card, target a resonator. This card enters the field added to the chosen target.
Added resonator cannot attack resonators.
Banish this card: Draw a card.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-006
Cards named "Marybell Type Zero" you control gain [Pierce].
Rest: Target J/resonator you control gains [+400/0] until end of turn.
Rest, banish a Machine resonator: This card deals damage equal to the banished resonator's ATK to target J/resonator. Play this ability only if you control "Marybell Type Zero".
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-006-full-art
Cards named "Marybell Type Zero" you control gain [Pierce].
Rest: Target J/resonator you control gains [+400/0] until end of turn.
Rest, banish a Machine resonator: This card deals damage equal to the banished resonator's ATK to target J/resonator. Play this ability only if you control "Marybell Type Zero".
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-007
You may pay 1 less to play Gorgon spells.
Banish this card: Put target Gorgon from your graveyard into your hand.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-007-full-art
You may pay 1 less to play Gorgon spells.
Banish this card: Put target Gorgon from your graveyard into your hand.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-008
[Enter] -> Rest target resonator. It doesn't recover during the recovery phase as long as this card is in the field.
U: Target Gorgon gains [+200/0] until end of turn. Play this ability only once per turn.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-008-full-art
[Enter] -> Rest target resonator. It doesn't recover during the recovery phase as long as this card is in the field.
U: Target Gorgon gains [+200/0] until end of turn. Play this ability only once per turn.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-009-full-art
Draw two cards.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-010
As long as you control twenty or more Machines, this card gains [Pierce] and [Barrier].
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-010-full-art
As long as you control twenty or more Machines, this card gains [Pierce] and [Barrier].
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-011
[Enter] -> draw a card.
Whenever you do judgment of a ruler -> Remove this card from the game. You may reveal a "Leginus, the Mechanical City" from outside the game and put it into the field.
As long as this card is in your removed area, you may pay 0 to play activate abilities of cards named "Leginus, the Mechanical City" you control.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-011-full-art
[Enter] -> draw a card.
Whenever you do judgment of a ruler -> Remove this card from the game. You may reveal a "Leginus, the Mechanical City" from outside the game and put it into the field.
As long as this card is in your removed area, you may pay 0 to play activate abilities of cards named "Leginus, the Mechanical City" you control.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-012
As long as you control three or more Machines, Machine J/resonators you control gain [+200/+200].
As long as you control five or more Machines, this card gains [Flying].
As long as you control seven or more Machines, other Machine J/resonators you control gain the keyword abilities of this card.
Game: Force of Will
Set: Alice Origin II
Code: fow-AO2-012-full-art
As long as you control three or more Machines, Machine J/resonators you control gain [+200/+200].
As long as you control five or more Machines, this card gains [Flying].
As long as you control seven or more Machines, other Machine J/resonators you control gain the keyword abilities of this card.