Shoal Coral Stone (Promo)
Game: Force of Will
Set: Below the Waves
Code: fow-RL1804-2
Description:
Treat this card as a water magic stone.
[Rest]: Produce U.
Banish this card: The weather is rain until end of turn.
Game: Force of Will
Set: Below the Waves
Code: fow-RL1804-2
Treat this card as a water magic stone.
[Rest]: Produce U.
Banish this card: The weather is rain until end of turn.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-001
When this card enters the field Put two strength counters on your J/ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-002
[Quickcast] (You may play this card anytime you have priority.)
As an additional cost to play this card, remove five strength counters from your J/ruler.
Target J/resonator gains [+1000/+1000] until end of turn.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-003
As an additional cost to play this card, remove X strength counters from your J/ruler.
This card deals X00 damage to each J/resonator without [Flying].
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-004
[Flying] (This card cannot be blocked by J/resonators without [Flying].)
This card cannot attack unless you remove two strength counters from your J/ruler.
This card cannot block unless you remove two strength counters from your J/ruler.
RR: This card deals 300 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-005
[Rest]: Recover your ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-006
[Quickcast] (You may play this card anytime you have priority.)
As an additional cost to play this card, remove X strength counters from your J/ruler.
This card deals X00 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-007
Banish this card: Recover your ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-008
When this card enters the field -> It deals 300 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-009-full-art
RR[1] (Pay RR[1] to flip this card and put it into the field as a J-ruler.)
[Energize]R (As the game starts, if you are not the player going first, you get a will coin with "Banish this coin: Produce R.")
At the beginning of the game -> Put ten strength counters on this card.
[Rest]: Put X strength counters on this card, where X is ten minus the number of strength counters on this card.
Kirik Rerik, the Draconic Warrior (J-ruler Side)
[Precision] (This card can attack recovered J/resonators.)
When this card enters the field ->Put X strength counters on it, where X is fifteen minus the number of strength counters on this card.
Remove five strength counters from this card: This card deals 500 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-010
[Flying] (This card cannot be blocked by J/resonators without [Flying].)
When this card enters the field -> Put target Battle Arts chant from your graveyard into your hand.
Your J-ruler gains [Flying].
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-011
[Swiftness] (This card can attack and you can play its [rest] abilities the same turn it enters the field.)
[Bloodlust] (This card must attack if able.)
[First Strike] (While attacking, this card deals battle damage first to the blocker or attacked object.)
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-012-foil
Treat this card as a fire magic stone.
[Rest]: Produce R.
When this card enters the field -> Put two strength counters on your J/ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-013-foil
[Rest]: Produce R.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-001
When this card enters the field -> Draw a card if the weather is rain.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-002
When this card enters the field -> Rest target resonator. If the weather is rain, return it to its owner's hand instead.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-003
[Quickcast] (You may play this card anytime you have priority.)
Return target resonator to its owner's hand. If the weather is rain, put it on top of its owner's deck instead.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-004
This card gains [+200/+200] as long as the weather is rain.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-005
This card gains [Flying] as long as the weather is rain. (This card cannot be blocked by J/resonators without [Flying].)
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-006
This card gains [+200/+200] as long as the weather is rain.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-007-full-art
UU[1] (Pay UU[1] to flip this card and put it into the field as a J-ruler.)
[Energize]U (As the game starts, if you are not the player going first, you get a will coin with "Banish this coin: Produce U.")
The weather is rain during your turn.
[Rest]: Search your deck for a card named "Weather Change: Rain", reveal it and put it into your hand. Then shuffle your deck.
Shaela, the Mermaid Princess
(J-ruler Side)
The weather is rain.
When this card enters the field -> Draw a card.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-008
Choose one, if the weather is rain, you may choose up to three - Draw a card, or prevent all damage that would be dealt by target J/resonator until end of turn, or rest target J/resonator.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-009
This card cannot attack or block unless the weather is rain.
Game: Force of Will
Set: Below the Waves
Code: fow-SDR3-010
This card gains [+200/+200] and [Flying] as long as the weather is rain. (This card cannot be blocked by J/resonators without [Flying].)
UU: Rest target resonator. Play this ability only if the weather is rain.