Forbidden Arts (Promo)
Game: Force of Will
Set: The Lost Tomes
Code: fow-RL1811-2
Description:
[Quickcast]
Destroy target resonator.
Game: Force of Will
Set: The Lost Tomes
Code: fow-RL1811-2
[Quickcast]
Destroy target resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-001
When this card enters the field Put two strength counters on your J/ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-002
[Quickcast] (You may play this card anytime you have priority.)
As an additional cost to play this card, remove five strength counters from your J/ruler.
Target J/resonator gains [+1000/+1000] until end of turn.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-003
As an additional cost to play this card, remove X strength counters from your J/ruler.
This card deals X00 damage to each J/resonator without [Flying].
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-004
[Flying] (This card cannot be blocked by J/resonators without [Flying].)
This card cannot attack unless you remove two strength counters from your J/ruler.
This card cannot block unless you remove two strength counters from your J/ruler.
RR: This card deals 300 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-005
[Rest]: Recover your ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-006
[Quickcast] (You may play this card anytime you have priority.)
As an additional cost to play this card, remove X strength counters from your J/ruler.
This card deals X00 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-007
Banish this card: Recover your ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-008
When this card enters the field -> It deals 300 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-009-full-art
RR[1] (Pay RR[1] to flip this card and put it into the field as a J-ruler.)
[Energize]R (As the game starts, if you are not the player going first, you get a will coin with "Banish this coin: Produce R.")
At the beginning of the game -> Put ten strength counters on this card.
[Rest]: Put X strength counters on this card, where X is ten minus the number of strength counters on this card.
Kirik Rerik, the Draconic Warrior (J-ruler Side)
[Precision] (This card can attack recovered J/resonators.)
When this card enters the field ->Put X strength counters on it, where X is fifteen minus the number of strength counters on this card.
Remove five strength counters from this card: This card deals 500 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-010
[Flying] (This card cannot be blocked by J/resonators without [Flying].)
When this card enters the field -> Put target Battle Arts chant from your graveyard into your hand.
Your J-ruler gains [Flying].
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-011
[Swiftness] (This card can attack and you can play its [rest] abilities the same turn it enters the field.)
[Bloodlust] (This card must attack if able.)
[First Strike] (While attacking, this card deals battle damage first to the blocker or attacked object.)
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-012-foil
Treat this card as a fire magic stone.
[Rest]: Produce R.
When this card enters the field -> Put two strength counters on your J/ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-013-foil
[Rest]: Produce R.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-001
When this card enters the field -> Choose one - Reveal any number of Historical cards from your hand. Put X [+100/+100] counters on this card, where X is the number of cards revealed this way, or draw a card.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-001-foil
When this card enters the field -> Choose one - Reveal any number of Historical cards from your hand. Put X [+100/+100] counters on this card, where X is the number of cards revealed this way, or draw a card.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-002
When this card enters the field -> Remove the top card of your deck from the game.
You may play cards from any removed area that were removed by this card.
Your J-ruler gains [Swiftness].
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-003
[Awakening] RR5: When this card enters the field -> It deals 2000 damage to each J/resonator your opponent controls. Then put sixteen [+100/+100] counters on this card.
This card gains [Flying], [Swiftness], [Precision], and [Pierce] as long as there is a [+100/+100] counter on it.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-004
When this card enters the field -> Put target non-magic stone, non-J/resonator entity your opponent controls on the bottom of its owner's deck.
0: Target J/resonator you control gains [0/+200] until end of turn. Play this ability only once per turn.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-005
[Quickcast]
Look at the top five cards of your deck. Reveal up to two Historical resonators from among them and put them into your hand. Put the rest on the bottom of your deck in a random order.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-005-foil
[Quickcast]
Look at the top five cards of your deck. Reveal up to two Historical resonators from among them and put them into your hand. Put the rest on the bottom of your deck in a random order.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-006
[Quickcast]
When this card enters the field -> Choose up to two - Cancel target chant spell, or return target resonator to its owner's hand, or rest or recover target resonator, or draw a card.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-007
[Quickcast]
When this card enters the field -> Target J/resonator gains [+200/+200] and [Flying] and becomes a Dragon until end of turn.
Banish this card: Remove up to two target cards in a single graveyard from the game.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-007-foil
[Quickcast]
When this card enters the field -> Target J/resonator gains [+200/+200] and [Flying] and becomes a Dragon until end of turn.
Banish this card: Remove up to two target cards in a single graveyard from the game.