Apprentice Cook
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-001
Description:
When this card enters the field Put two strength counters on your J/ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-001
When this card enters the field Put two strength counters on your J/ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-002
[Quickcast] (You may play this card anytime you have priority.)
As an additional cost to play this card, remove five strength counters from your J/ruler.
Target J/resonator gains [+1000/+1000] until end of turn.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-003
As an additional cost to play this card, remove X strength counters from your J/ruler.
This card deals X00 damage to each J/resonator without [Flying].
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-004
[Flying] (This card cannot be blocked by J/resonators without [Flying].)
This card cannot attack unless you remove two strength counters from your J/ruler.
This card cannot block unless you remove two strength counters from your J/ruler.
RR: This card deals 300 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-005
[Rest]: Recover your ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-006
[Quickcast] (You may play this card anytime you have priority.)
As an additional cost to play this card, remove X strength counters from your J/ruler.
This card deals X00 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-007
Banish this card: Recover your ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-008
When this card enters the field -> It deals 300 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-009-full-art
RR[1] (Pay RR[1] to flip this card and put it into the field as a J-ruler.)
[Energize]R (As the game starts, if you are not the player going first, you get a will coin with "Banish this coin: Produce R.")
At the beginning of the game -> Put ten strength counters on this card.
[Rest]: Put X strength counters on this card, where X is ten minus the number of strength counters on this card.
Kirik Rerik, the Draconic Warrior (J-ruler Side)
[Precision] (This card can attack recovered J/resonators.)
When this card enters the field ->Put X strength counters on it, where X is fifteen minus the number of strength counters on this card.
Remove five strength counters from this card: This card deals 500 damage to target J/resonator.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-010
[Flying] (This card cannot be blocked by J/resonators without [Flying].)
When this card enters the field -> Put target Battle Arts chant from your graveyard into your hand.
Your J-ruler gains [Flying].
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-011
[Swiftness] (This card can attack and you can play its [rest] abilities the same turn it enters the field.)
[Bloodlust] (This card must attack if able.)
[First Strike] (While attacking, this card deals battle damage first to the blocker or attacked object.)
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-012-foil
Treat this card as a fire magic stone.
[Rest]: Produce R.
When this card enters the field -> Put two strength counters on your J/ruler.
Game: Force of Will
Set: Blood of Dragons
Code: fow-SDR2-013-foil
[Rest]: Produce R.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-001
When this card enters your field, you may rest target resonator.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-001-super-alt
When this card enters your field, you may rest target resonator.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-002
Banish this card: Target resonator cannot be targeted by spells or abilities your opponent controls until end of turn.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-002-super-alt
Banish this card: Target resonator cannot be targeted by spells or abilities your opponent controls until end of turn.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-003
You may pay L Void 1 less to play this card, if it targets a Saint.
Target J/resonator you control cannot be targeted by spells or abilities until end of turn. Draw a card.
Flavor Text:
Dear Lord, do you think I am on the correct path this time? ~Jeanne d'Arc, the Awakening Purity
Sets and Rarity:
[Grimm Cluster] The Castle of Heaven and The Two Towers
(TAT-001 — Common)
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-004
As an additional cost to play this card, rest two recovered light resonators you control.
Remove target resonator from the game.
Flavor Text:
Zero, now that I blocked the enemy, finish it!
Okay, leave it to me!
-Almerius, the Magus of Light and Zero, the Flashing Mage-Warrior
Sets and Rarity:
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-005
L Rest : Target resonator gains [+200/+200] until end of turn.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-005-super-alt
L Rest : Target resonator gains [+200/+200] until end of turn.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-006
When a resonator deals damage to this card, this card deals that much damage to that resonator.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-006-super-alt
When a resonator deals damage to this card, this card deals that much damage to that resonator.
Game: Force of Will
Set: Vingolf Engage Knights
Code: fow-VIN001-007-foil
[J-Activate] L Void 2
Void 2: Target resonator gains [+0/+200] until end of turn.
/
[Target Attack] (This card can attack recovered J/resonators.)
When this card enters your field, you may destroy target rested resonator.
Whenever this card attacks, you gain 200 life.