Abel, the Avenger of Gods
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-001
Description:
[Target Attack]
Incarnation] WW
[Awakening] 2WW: [Enter] -> Destroy all other resonators.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-001
[Target Attack]
Incarnation] WW
[Awakening] 2WW: [Enter] -> Destroy all other resonators.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-002
[Quickcast]
[Enter] -> Put a knowledge counter on this card.
Whenever another Six Sages enters your field -> Put a knowledge counter on this card.
Remove a knowledge counter from this card: Remove target attacking resonator from the game.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-003
When this card enters your field or attacks -> Target Knight of the Round Table gains [+400/+400] until end of turn.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-004
[Flying]
[Enter] -> You may search your deck for an Angel resonator with total cost 4 or less and put it into your field. Then shuffle your deck.
Whenever this card attacks -> You gain 300 life for each Angel you control.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-005
Other Knights of the Round Table resonators you control gain [+200/+200].
Whenever this card attacks or blocks -> Rest target resonator.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-006
[Flying]
you may pay 2 less to play this card for each resonator you control that entered the field under your control this turn.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-007
[CONT] Each turn, prevent the first damage that would be dealt to a Fantasy or Human J/resonator you control.
[Awakening] W (You may pay an additional W as you play this card. If you do, this card gains the following ability.) [ENTER] You may put a nonspell Fantasy card from your hand into your field.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-008
[Awakening] 1W: [Enter] -> you may search your main deck for up to four Rabbit resonators with total cost 1 and put them into your field. Then shuffle your main deck.
Whenever a resonator is put into a graveyard from your field -> Put a [+100/+100] counter on this card.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-009
1, Rest: Put a knowledge counter on target Six Sages.
Remove three knowledge counters from any number of resonators you control : Remove target resonator from the game.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-010
[Enter] -> [Force] 1 (Roll a die.) Put X [+100/+100] counters on this card, where X is the result of the roll.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-011
When this card deals damage to your opponent -> Search your deck for a Fairy Tale resonator, reveal it and put it into your hand. Then shuffle your deck.
Rest a recovered resonator you control: This card gains [Flying] until end of turn.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-012
Banish this card: You gain life equal to the damage that was dealt to you this turn.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-013
This card doesn't recover during the recovery phase.
Rest a recovered resonator you control other than "Rapunzel, the Long-Haired Princess": Recover this card.
[Rest]: Target resonator gains [+200/+0] and [Flying] until end of turn.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-014
Search your deck for a Fairy Tale resonator, reveal it and put it into your hand. Then shuffle your deck.
If your J/ruler is "Millium, Prince of the Light Palace" or "Millium, Voice of a New Generation", search your deck for up to two Fairy Tale resonators, reveal them and put them into your hand instead. Then shuffle your deck.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-015
[Quickcast]
[Enter] -> Put a knowledge counter on this card.
Whenever another Six Sages enters your field -> Put a knowledge counter on this card.
Remove a knowledge counter from this card: Prevent the next 300 damage that would be dealt to target resonator this turn.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-016
[Quickcast]
This card deals 600 damage to target player or resonator.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-017
[Enter] -> Remove the top two cards of your main deck from the game. This card deals 100 damage multiplied by the combined total cost of the cards removed this way to target J/resonator.
This card gains [+300/+300] and [Swiftness], as long as there are ten or more cards in your removed area.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-018
[Enter] -> You may remove up to two cards in your graveyard from the game. If you do, it deals 200 damage multiplied by the combined total cost of the cards removed this way to target J/resonator.
As long as there are ten or more cards in your removed area, this card gains [+300/+300] and [Precision].
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-019
[Enter] -> You may remove a card in your hand from the game. If you do, draw a card.
This card gains [+900/+900] and [First Strike], as long as there are ten or more cards in your removed area.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-020
[Quickcast]
Choose one - This card deals 500 damage to target J/resonator, or this card deals 500 damage to your opponent.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-021
[Quickcast]
This card deals 500 damage to target player or J/resonator.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-022
[Precision]
[Awakening] R: [Enter] -> Target resonator gains [+600/-600] until end of turn.
[Awakening] 1R: [Enter] -> Recover target resonator. You gain control of it until end of turn. It gains [Swiftness] until end of turn.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-023
[Enter] -> This card gains [Swiftness] unless your opponent discards a card.
When this card is put into a graveyard from the field -> You may discard two cards. If you do, put this card from a graveyard into the field under its owner's control.
Game: Force of Will
Set: Alice Origin Memoria
Code: fow-Memoria-024
[Quickcast]
Target attacking J/resonator you control gains [+400/0] until end of turn. Then it deals damage equal to its ATK to the J/resonator with the highest ATK among J/resonators your opponent controls.
[Null] - It deals damage equal to its ATK to each J/resonator your opponent controls instead.