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Grimm, the Fairy Tale Prince (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-001

Description:

You may pay the attribute cost of Fairy Tale resonators with will of any attribute.

1, discard a Fairy Tale resonator: Search your deck for a Fairy Tale resonator, reveal it and put it into your hand. Then shuffle your deck. Play this ability only once per turn.

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Crimson Moon's Fairy Tale // Grimm, Crown Prince of the Crimson Moon

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-002

Description:

If you would discard a Fairy Tale resonator, you may discard this card instead.

When this card is discarded >>> If you control a J/ruler with "Grimm" or "Book" in its name, you may put it from your graveyard into the field rested.

Whenever you discard a card >>> You gain 500 life.

[Rest], pay 1000 life: Produce W, R, U, G, or B. Spend this will only to play Fairy Tales and/or Moons.

WR: Contract this card with "Grimm, the Fairy Tale Prince". Play this ability only during main timing.

Grimm, Crown of the Crimson Moon

This card has "Grimm, the Fairy Tale Prince" in addition to its other names.

You may pay the attribute cost of Fairy Tale resonators with will of any attribute.

[Enter] >>> Put target Fairy Tale resonator with total cost 3 or less from your graveyard into the field.

0, discard a Fairy Tale resonator: Search your deck for a Fairy Tale resonator, reveal it and put it into your hand. Then, shuffle your deck and you may put two [+100/+100] counters on a Fairy Tale J/resonator. Play this ability only once per turn.

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Pop-Up Fairy Tale

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-003

Description:

If you would discard a Fairy Tale resonator, you may discard this card instead.

When this card is discarded >>> If you control a J/ruler with “Grimm” or “Book” in its name, you may put this card from your graveyard into the field rested.

Whenever one or more Fairy Tale resonators you control are destroyed >>> Put a fairy tale counter on this card.

[Rest], remove a total of two fairy tale counters from entities you control: Search your deck for a card named “Tell a Fairy Tale” and play it without paying its cost. Then shuffle your deck.

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Pop-Up Fairy Tale (Full Art) (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-003-full-art

Description:

If you would discard a Fairy Tale resonator, you may discard this card instead.

When this card is discarded >>> If you control a J/ruler with “Grimm” or “Book” in its name, you may put this card from your graveyard into the field rested.

Whenever one or more Fairy Tale resonators you control are destroyed >>> Put a fairy tale counter on this card.

[Rest], remove a total of two fairy tale counters from entities you control: Search your deck for a card named “Tell a Fairy Tale” and play it without paying its cost. Then shuffle your deck.

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Crimson Moon

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-004

Description:

J-rulers you control released in Grimm Cluster gain [+200/+200] for each Moon you control and [Imperishable].

[Enter] >>> You may search your deck for a card with "Crimson Moon" in its name, reveal it and put it into your hand. If you do, shuffle your deck.

[Rest]: If you control a J/ruler with "Crimson Moon" in its name, return target non-magic stone, non-J-ruler Fairy Tale or Moon entity you control and this card to their owner's hand. Until end of turn, you cannot play spells that share a name with the cards returned this way.

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Crimson Moon (Full Art) (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-004-full-art

Description:

J-rulers you control released in Grimm Cluster gain [+200/+200] for each Moon you control and [Imperishable].

[Enter] >>> You may search your deck for a card with "Crimson Moon" in its name, reveal it and put it into your hand. If you do, shuffle your deck.

[Rest]: If you control a J/ruler with "Crimson Moon" in its name, return target non-magic stone, non-J-ruler Fairy Tale or Moon entity you control and this card to their owner's hand. Until end of turn, you cannot play spells that share a name with the cards returned this way.

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Gretel

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-005

Description:

[Enter] (When this card enters the field) >>> Reveal the top card of your magic stone deck. If it is a basic magic stone with the wind magic stone type, put it into the field.

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Tell a Fairy Tale

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-006

Description:

Search your deck for a Fairy Tale resonator, reveal it and put it into your hand. If you control a J/ruler named "Grimm, the Fairy Tale Prince", you may put it into the field instead. Then shuffle your deck.

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Forest of the Lost, Misty Woods

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-007

Description:

[Enter] >>> Look at the top four cards of your deck. You may reveal a Fairy Tale from among them and put it into your hand. Put the rest on the bottom of your deck in a random order.

[Rest], 2, banish this card: Put target Fairy Tale resonator with total cost 6 or less from your graveyard into the field.

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Mirror of Chaos (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-010

Description:

[Extension Rule] (This card cannot be in any deck. You may start the game with up to one extension rule in your extension rule area.)

If you have exactly four cards named "Pandora's Box of Hope" and four cards named "Pandora's Box of Despair" in your deck, you may start the game with exactly two rulers you own named "Pandora, Girl of the Box" that don't share a name on their J-ruler side as starting rulers.

You pay 1 less to play the judgment process of rulers you control named "Pandora, Girl of the Box" for each Relic addition you control.

W or B: Put a non-chant card with "Pandora" in its name from your hand into the field.

Apply the effects of this card already during deck construction and setup.

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Girl of Chaos

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-011

Description:

[Mythic] [Reincarnation] "Pandora of Light" or "Pandora of Dark" 0

If a card would be put into your opponent's graveyard from anywhere, remove it from the game face down instead. Your opponent may look at it at any time.

[Enter] or at the beginning of your opponent's end phase >>> You may put a Relic addition from your hand or graveyard into the field. Force 1. Remove the top X cards of your deck from the game face down, where X is the result of the roll.

God's Art "Opening the Box" WB: Reveal all face-down cards in your removed area. If there are more cards named "Pandora's Box of Hope" than cards named "Pandora's Box of Despair" among them, you win the game. Otherwise, you lose the game. Play this ability only during main timing and only if there is a card named "Mirror of Chaos" in your extension rule area.

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Girl of Chaos (Full Art) (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-011-full-art

Description:

[Mythic] [Reincarnation] "Pandora of Light" or "Pandora of Dark" 0

If a card would be put into your opponent's graveyard from anywhere, remove it from the game face down instead. Your opponent may look at it at any time.

[Enter] or at the beginning of your opponent's end phase >>> You may put a Relic addition from your hand or graveyard into the field. Force 1. Remove the top X cards of your deck from the game face down, where X is the result of the roll.

God's Art "Opening the Box" WB: Reveal all face-down cards in your removed area. If there are more cards named "Pandora's Box of Hope" than cards named "Pandora's Box of Despair" among them, you win the game. Otherwise, you lose the game. Play this ability only during main timing and only if there is a card named "Mirror of Chaos" in your extension rule area.

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Pandora's Box of Despair

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-012

Description:

At the beginning of your opponent's main phase >>> Remove the top card of your opponent's deck from the game.

Banish this card: Put a resonator or addition removed by this card from its owner's removed area into the field under your control rested.

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Pandora's Box of Despair (Full Art) (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-012-full-art

Description:

At the beginning of your opponent's main phase >>> Remove the top card of your opponent's deck from the game.

Banish this card: Put a resonator or addition removed by this card from its owner's removed area into the field under your control rested.

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Pandora's Box of Hope

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-013

Description:

At the beginning of your main phase >>> Remove the top card of your deck from the game face down. You may look at it at any time.

Banish this card: Put a resonator or non-addable addition removed by this card from its owner's removed area into the field under your control rested.

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Pandora, the Goddess of Light and Dark

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-015

Description:

Whenever this card attacks >>> Force 1. (Roll a 6-sided die.) Your opponent loses X00 life, where X is the result of the roll.

Whenever this card blocks >>> Force 1. (Roll a 6-sided die.) You gain X00 life, where X is the result of the roll.

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Little Red Riding Hood // Little Red, the Wolf Girl (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-016

Description:

[Judgment] 0. Play this judgment process only if a Moon entered the field under your control this turn.

Little Red, the Wolf Girl

[Swiftness] (This card can attack and you can play its [Rest] abilities already during the same turn it enters the field.)

[Enter] >>> This card deals 800 damage to target resonator.

At end of turn >>> Put this card into your ruler area as a ruler.

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The Opening of the Fairy Tale

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-017

Description:

[Mythic]

At the beginning of the game >>> If you control a ruler with "Crimson Moon", "Grimm" or "Book" in its name, you may put this card from your hand into the field. If you do, draw a card.

[Enter] >>> Remove the top card of your deck from the game face down, then reveal the top card of your deck. If the card revealed this way shares a race with a ruler you control, you may put it into your hand. If you don't or if it does not share a race, put the card removed this way from your removed area into your hand and you lose 500 life.

[Rest], discard a card named "The Opening of the Fairy Tale": Trigger the [Enter] ability of this card.

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The Opening of the Fairy Tale (Full Art) (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-017-full-art

Description:

[Mythic]

At the beginning of the game >>> If you control a ruler with "Crimson Moon", "Grimm" or "Book" in its name, you may put this card from your hand into the field. If you do, draw a card.

[Enter] >>> Remove the top card of your deck from the game face down, then reveal the top card of your deck. If the card revealed this way shares a race with a ruler you control, you may put it into your hand. If you don't or if it does not share a race, put the card removed this way from your removed area into your hand and you lose 500 life.

[Rest], discard a card named "The Opening of the Fairy Tale": Trigger the [Enter] ability of this card.

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Magic Stone of the Wolf's Night

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-018

Description:

Treat this card also as a fire Moon entity as long as it is in the field.

Wolf, Werewolf or Little Wolf-Girl J/resonators you control gain [+200/+200].

At the beginning of your end phase >>> You may put the top card of your magic stone deck into the field rested. If you do, put this card on top of your magic stone deck. Until end of turn, you cannot put magic stones from your magic stone deck into the field.

[Rest]: Produce W or R.

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Magic Stone of the Wolf's Night (Full Art) (Foil)

Game: Force of Will

Set: Masterpiece "Pilgrim-Memories"

Code: fow-MP01-018-full-art

Description:

Treat this card also as a fire Moon entity as long as it is in the field.

Wolf, Werewolf or Little Wolf-Girl J/resonators you control gain [+200/+200].

At the beginning of your end phase >>> You may put the top card of your magic stone deck into the field rested. If you do, put this card on top of your magic stone deck. Until end of turn, you cannot put magic stones from your magic stone deck into the field.

[Rest]: Produce W or R.

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