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Arcana of Will // Giant of Will

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-BSR-004/JR

Description:

[Judgment] 4

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Giant of Will

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Near Mint0 in Stock£2.85
Out of Stock £2.85

Kiki, Selesta's Partner // Kiki's Exploration

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-001

Description:

Kiki, Selesta's Partner

Resonator Beast

Prevent all non-battle damage that would be dealt to this card.

[Enter] >>> Draw two cards. Then put a card from your hand on top of your deck.

While this card is revealed from your deck by an [Exploration] ability you control, you may play it without paying its cost.

Kiki's Exploration

Spell Instant

[Quickcast]

Shuffle this card into your deck. Then [Exploration] 4.

Near Mint0 in Stock£0.00
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Fiethsing, 100 Years of Wizardry

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-002

Description:

[Tales] [Quickcast]

[Enter] >>> Cancel target spell or activate or automatic ability your opponent controls unless its controller pays X, where X is the number of additions you control.

[Revolution]

0: Return the order card ordering this card to your ruler area as a ruler. If you do, draw a card. (This card is now a non-ordered resonator in the field.)

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Attack Order // Genocider

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-003

Description:

[Quickcast]

Destroy target J/resonator with total cost 2 or less. If you control one or more Treasury Items, you may contract this card with "Imitation: Cain".

Genocider

[Precision] [Flying]

This card has "Imitation: Cain" in addition to its other names.

Gears J-rulers you control gain [+200/+200] for each Treasury Item you control.

Whenever this card attacks >>> Your opponent banishes a resonator.

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Angelic Battle Barrier

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-004

Description:

[Quickcast]

You pay W rather than pay this card's cost if your opponent played three or more spells this turn.

You may expel a light card in your hand rather than pay this card's cost if your opponent played three or more spells this turn and you control a J/ruler with "Mika" or "Messiah" in its name.

Your opponent cannot play spells until end of turn. If you control a ruler under contract, draw a card.

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Alecto, Unstoppable Fury

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-006

Description:

[Bane]

If this card would be put into a graveyard from the field, expel it instead.

This card gains the following abilities in all zones as long as you control a J/ruler named "Beatrice";

- "And She Descended" Remove three resonators in your graveyard from the game: Put this card from your graveyard into the field. Play this ability only if this card is in your graveyard and only one "And She Descended" ability per turn.

- [Null] - Whenever you draw a card >>> Your opponent banishes a non-magic stone, non-J-ruler entity. If they don't, they discard a card. This ability triggers only once per turn.

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Generate Replicant

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-007

Description:

[Quickcast]

If you control a J/ruler named "Ulga, Eclipser" or "Genesis Chronogear", search your deck for a Replicant resonator with total cost X or less and put it into the field, where X is the number of times you already played a card named "The Sword of Progression" this game. Then shuffle your deck.

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Spirit of Decay

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-008

Description:

[Force Resonance] "Rebirth"

- [Enter] >>> If this card is a resonator and you control a J-ruler with [Force Command] "Rebirth", put X [+100/+100] counters on this card, where X is the number of cards in your graveyard, and your opponent loses Y00 life, where Y is the number of [+100/+100] counters put on this card this way.

- Remove a [+100/+100] counter from this card: Target J/resonator not named "Spirit of Decay" gains [-200/-200] until end of turn.

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Painter Gears

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-009

Description:

[Quickcast]

You may have up to eight copies of this card in your deck.

This card gains the following abilities in all zones as long as you control a J/ruler named "Neun" or "Deathscythe Chronogear";

- [Enter] >>> Choose an attribute. Target spell or non-magic stone entity gains the chosen attribute until end of turn.

- [Mastery] "Sechs" or "Neun"

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Grusbalesta

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-010

Description:

[Judgement] BB1

[Tag] (Six Sages) - You may start the game with this ruler and another ruler with [Tag] (Six Sages) that doesn't share a name with this card. Put both in your ruler area.

If you would call your first magic stone this game, you may search your magic stone deck for a card and put it into the field instead. If you do, shuffle your magic stone deck.

Whenever a magic stone is put into the field by the call of a J/ruler you control >>> It gains "[Rest]: Produce M or one will of any attribute." until end of turn.

[Rest]: Banish a magic stone. Put the top card of your magic stone deck into the field rested.

J-ruler

This card gains [+200/+200] for each different name among all magic stone you control.

This card gains [Eternal] as long as you control five or more magic stones with different names.

Magic stones you control gain "[Rest]: Produce M or one will of any attribute.".

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Belial

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-011

Description:

[Judgment] WB

[Tag] (Fallen Angel)

If you would set your starting life, set it to that much minus 2000 instead.

Resonator tokens you control gain [+200/+200] and [Bane].

[Fallen]

You cannot lose the game. Prevent all damage that would be dealt to you.

God's Art "Pride" 0: Draw a card.

J-ruler

[Flying]

Resonator tokens you control gain [+400/+400], [Bane] and [Drain].

[Enter] >>> Put two [400/400] light/darkness Fallen Angel resonator tokens with [Flying] into the field.

[Fallen]

You cannot lose the game. Prevent all damage that would be dealt to you.

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Ark, Lord of Solaris // Ark, Providence of Solaris

Game: Force of Will

Set: Memoria Collection 05

Code: fow-MC05-012

Description:

[Judgment] Put four magic stones you control named "Ark's Gearsatellite" and all magic stones in your removed area on the bottom of your magic stone deck in a random order.

As the game starts, you may search your magic stone deck for a card named "Ark's Gearsatellite" and remove it from the game. If you do, shuffle your magic stone deck and banish all will coin tokens.

If you would call a magic stone, remove the top X cards of your magic stone deck from the game instead, where X is the number of magic stones your opponent controls.

If you would pay any amount of will for Gears or Replicants spells or abilities, you may put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.

If an ability or effect your opponent controls would make you pay any amount of will, you pay instead.

At the beginning of the game >>> You may put a card named "Ark's Gears Grail you own from outside the game into the field. If you do, put a card from your hand on the bottom of your deck.

Ark, Providence of Solaris

This card gains [+500/+500] for each card in your magic stone deck.

This card cannot be targeted or destroyed by spells or abilities your opponent controls.

If this card leaves the field, you lose the game.

If you would pay any amount of will, you may put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.

If an ability or effect your opponent controls would make you pay any amount of will, you pay 0 instead.

Whenever your opponent rests an entity >>> Put the top card of your magic stone deck into the field. It gains "At the beginning of your recovery phase>>> This card's controller puts it from the field on the bottom of its owner's magic stone deck." until end of game.

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A Duet of Light

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-001

Description:

Choose one, you may choose an additional one for each recovered J/ruler you control;

- You gain 2000 life.

- Put target non-magic stone, non-chant card or alternative card with total cost 3 or less from your graveyard into the field. You may only put a non-chant part of that alternative card into the field.

- Put four [+100/+100] counters on each J/resonator you control.

Near Mint0 in Stock£0.20
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A Duet of Light (Full Art)

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-001-full-art

Description:

Choose one, you may choose an additional one for each recovered J/ruler you control;

- You gain 2000 life.

- Put target non-magic stone, non-chant card or alternative card with total cost 3 or less from your graveyard into the field. You may only put a non-chant part of that alternative card into the field.

- Put four [+100/+100] counters on each J/resonator you control.

Near Mint0 in Stock£1.50
Out of Stock £1.50

Almerius (Foil)

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-002 JR-foil

Description:

[Judgement] WW1

[Tag] (Six Sages) - You may start the game with this ruler and another ruler with [Tag] (Six Sages) that doesn't share a name with this card. Put both in your ruler area.

If you would set your starting life, set it to that much plus 3000 instead.

You may pay 1 less to do judgement of rulers you control.

[Rest]: Target J/resonator gains [+200/+200] until end of turn.

J-ruler

[Flying]

[Enter] >>> Put target non-chant card or light alternative card with its non-chant part from your graveyard into the field.

W: J/resonators you control gain [+200/+200] until end of turn.

Near Mint0 in Stock£21.95
Out of Stock £21.95

Chiffon, Spirit of Guidance (Full Art)

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-003-full-art

Description:

[Flying]

[Awakening] Rest a recovered light J/ruler you control: [Enter] >>> Destroy target non-magic stone entity your opponent controls.

Near Mint0 in Stock£2.65
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Guardian Wizard

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-005

Description:

Prevent all non-battle damage that would be dealt to J/resonators you control.

Whenever your opponent plays an awakened spell >>> J/resonators you control gain [Barrier] until end of turn.

Near Mint7 in Stock£0.20
7 in Stock £0.20

Guardian Wizard (Full Art)

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-005-full-art

Description:

Prevent all non-battle damage that would be dealt to J/resonators you control.

Whenever your opponent plays an awakened spell >>> J/resonators you control gain [Barrier] until end of turn.

Near Mint0 in Stock£0.80
Out of Stock £0.80

Gullwing, Dragon Spirit

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-006

Description:

[Flying]

As you play this card, you may rest any number of recovered J/rulers you control and/or any number or recovered Spirit resonators you control. You pay W less to play this card for each J/ruler rested this way and 1 less for each Spirit resonator rested this way.

[Enter] >>> Recover all Spirits you control.

Near Mint2 in Stock£2.75
2 in Stock £2.75

Gullwing, Dragon Spirit (Full Art)

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-006-full-art

Description:

[Flying]

As you play this card, you may rest any number of recovered J/rulers you control and/or any number or recovered Spirit resonators you control. You pay W less to play this card for each J/ruler rested this way and 1 less for each Spirit resonator rested this way.

[Enter] >>> Recover all Spirits you control.

Near Mint0 in Stock£3.15
Out of Stock £3.15
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