Forbidden Arts (Promo)
Game: Force of Will
Set: The Lost Tomes
Code: fow-RL1811-2
Description:
[Quickcast]
Destroy target resonator.
Game: Force of Will
Set: The Lost Tomes
Code: fow-RL1811-2
[Quickcast]
Destroy target resonator.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-001
When this card enters the field -> Choose one - Reveal any number of Historical cards from your hand. Put X [+100/+100] counters on this card, where X is the number of cards revealed this way, or draw a card.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-001-foil
When this card enters the field -> Choose one - Reveal any number of Historical cards from your hand. Put X [+100/+100] counters on this card, where X is the number of cards revealed this way, or draw a card.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-002
When this card enters the field -> Remove the top card of your deck from the game.
You may play cards from any removed area that were removed by this card.
Your J-ruler gains [Swiftness].
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-003
[Awakening] RR5: When this card enters the field -> It deals 2000 damage to each J/resonator your opponent controls. Then put sixteen [+100/+100] counters on this card.
This card gains [Flying], [Swiftness], [Precision], and [Pierce] as long as there is a [+100/+100] counter on it.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-004
When this card enters the field -> Put target non-magic stone, non-J/resonator entity your opponent controls on the bottom of its owner's deck.
0: Target J/resonator you control gains [0/+200] until end of turn. Play this ability only once per turn.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-005
[Quickcast]
Look at the top five cards of your deck. Reveal up to two Historical resonators from among them and put them into your hand. Put the rest on the bottom of your deck in a random order.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-005-foil
[Quickcast]
Look at the top five cards of your deck. Reveal up to two Historical resonators from among them and put them into your hand. Put the rest on the bottom of your deck in a random order.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-006
[Quickcast]
When this card enters the field -> Choose up to two - Cancel target chant spell, or return target resonator to its owner's hand, or rest or recover target resonator, or draw a card.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-007
[Quickcast]
When this card enters the field -> Target J/resonator gains [+200/+200] and [Flying] and becomes a Dragon until end of turn.
Banish this card: Remove up to two target cards in a single graveyard from the game.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-007-foil
[Quickcast]
When this card enters the field -> Target J/resonator gains [+200/+200] and [Flying] and becomes a Dragon until end of turn.
Banish this card: Remove up to two target cards in a single graveyard from the game.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-008
[Precision]
When this card enters the field -> Look at your opponent's hand and choose a card. They discard that card. Put a [+100/+100] counter on this card.
Remove a [+100/+100] counter from this card: Choose one - Remove an attacking J/resonator battling with this card from battle, or cancel target spell or ability targeting this card.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-008-foil
[Precision]
When this card enters the field -> Look at your opponent's hand and choose a card. They discard that card. Put a [+100/+100] counter on this card.
Remove a [+100/+100] counter from this card: Choose one - Remove an attacking J/resonator battling with this card from battle, or cancel target spell or ability targeting this card.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-009
Rest, remove another resonator you control from the game: Put target resonator from your graveyard into the field. Play this ability only during your turn.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-010
[Quickcast]
Destroy target resonator.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-011
[Judgment] 3WB
[Energize] WB
You may pay the attribute cost of Historical cards with will of any attribute.
Whenever you play a Historical card -> Put a fate counter on target non-magic stone entity you control.
Gill Alhama'at, Treasonous Emperor
(J-ruler Side)
[Flying]
Magic stones you control gain "Rest: Produce W, R, U, G, or B.".
1, banish a resonator: This card gains [Swiftness], [Imperishable], or [Precision] until end of turn.
God's Art "Twist of Fate" 0: Destroy all other non-magic stone entities with no fate counters on them. Then remove all fate counters from all entities.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-012
Rest: Produce 1.
Rest: Target Historical resonator gains [+200/+200] until end of turn.
2, Rest: Reveal the top card of your deck. If it's a Historical, put it into your hand.
When you control two or more true magic stones that share a name -> Banish all but one of them.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-013
Rest: Produce W, R, U, G, or B. Spend this will only to play Historical cards.
Rest: Produce W or B. Spend this will only to do judgment.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-014
Rest: Produce B.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-015
Rest: Produce R.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-016
Rest: Produce W.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-017
Rest: Produce U.
Game: Force of Will
Set: The Lost Tomes
Code: fow-SDR6-018
Rest: Produce G.
Game: Force of Will
Set: The Battle at the Sacred Ruins
Code: fow-TSR-001
At the beginning of the game >>> You gain 1000 life.
[Rest]:Target non-token resonator you control gains [Protect] until end of game. (As a J/resonator your opponent controls attacks, you may rest this card. If you do, this card becomes the attacked object of this battle.)
[Solo Mode] Non-token resonators you control gain [Protect] until end of game as they enter the field.
[Judgment] UB, stack an entity you control named "Green Jade Amulet of Jhrelth" face up below this card.
J-ruler
[Limit] (5) (As this card enters the field, put 5 limit counters on it. Whenever this card attacks or blocks >>> Remove a limit counter from it.) [Bloodlust] [Pierce] [Bane]
Your opponent must attack this card if able.
If there are no limit counters on this card, you lose the game.
This card can attack up to two times during your main phase.
Whenever damage is dealt to this card >>> Remove a limit counter from it.
Whenever this card attacks >>> Recover it. Search your deck for a card with "Thir'ahmh" in its name and put it into the field, then shuffle your deck. This ability triggers only once per turn.