Aesop, the Prince's Tutor
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-001
Description:
[Continuous] Each Fairy Tale you control cannot be targeted by spells or abilities your opponent controls.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-001
[Continuous] Each Fairy Tale you control cannot be targeted by spells or abilities your opponent controls.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-002
[Continuous] This card cannot attack or block.
[Activate] Pay Void 0 : This card loses all abilities until end of turn. You cannot play this ability if you don't control "Rapunzel, the Long-Haired Princess".
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-003
[Activate] Rest : Move target [Addition: Resonator] you control onto another resonator.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-004
Choose one. If you control "Juliet, the Hope" and "Romeo, the Despair", choose up to three instead - Destroy target addition; or draw a card; or remove target resonator from the game, then put it into its owner's field.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-005-foil
[Continuous] You may pay the attribute cost of Fairy Tale resonators with will of any attribute.
[Activate] Pay Void 1, discard a Fairy Tale resonator: Search your main deck for a Fairy Tale resonator, reveal it and put it into your hand. Then shuffle your main deck. This ability can be played only once per turn.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-006
[Enter] Destroy target addition.
[Activate] Rest: Remove all damage that was dealt to target J-Ruler this turn.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-007
[Activate] Pay L, Rest : Rest up to two target fire or dark resonators.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-008-foil
[Continuous] This card cannot be destroyed as long as you control "Romeo, the Despair".
[Continuous] As long as you control "Romeo, the Despair", each Nightmare resonator loses Nightmare and gains Fairy Tale.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-009
[Enter] Put target [Addition:Resonator] from your graveyard into your hand.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-010
[Activate] Banish this card : Target light J/resonator you control cannot be targeted by spells or abilities until end of turn.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-011
[Trigger] Your life is 2000 or lower : Put target attacking resonator on top of its owner's main deck. Resonators cannot attack until end of turn.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-012-foil
[Continuous] Each Human you control gains [+200/+200].
[Activate] Pay L, banish this card : Destroy target addition.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-013-foil
[J-Activate] Pay L D Void 3.
/
[Enter] Destroy all resonators.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-014-foil
[Continuous] This card doesn't recover during the recovery phase.
[Activate] Rest a recovered resonator you control other than "Rapunzel, the Long-Haired Princess" : Recover this card.
[Activate] Rest: Target resonator gains [+200/+0] and [Flying] until end of turn.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-015
Remove target Nightmare or Fairy Tale resonator from the game.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-017-foil
Search your main deck for a Fairy Tale resonator, reveal it and put it into your hand. If your Ruler is "Grimm, the Fairy Tale Prince", you may put it into your field instead. This triggers its [Enter] ability. Then shuffle your main deck.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-018
[Enter] Destroy all [Addition:Resonator] your opponent controls.
[Continuous] Opponents cannot add [Addition:Resonator].
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-019-foil
[Continuous] This card gains [+200/+200] for each Fairy Tale you control.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-020
[Continuous] Resonator with this gains "[Activate] Rest : Search your main deck for a card with "Apple" in its name, reveal it and put into your hand. Then shuffle your main deck."
[Activate] Pay F : Return this card to its owner's hand.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-021-foil
[Continuous] Each Werewolf you control gains [+200/+200].
[Activate] Banish this card : Destroy target special magic stone.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-022
[Trigger] If your Ruler is "Snow White" or your J-Ruler is "Bloody Snow White" : Destroy blocking resonator and blocked resonator. This card deals 500 damage to each controller of those resonators.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-023-foil
[Enter] This card deals 400 damage to target resonator for each Werewolf you control.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-024-foil
[Flying]
[Swiftness] (This card can attack and activate its Rest ability in a turn it comes into a field.)
[Continuous] This card gains [+200/+0] for each of your fire magic stone.
[Continuous] When this card is destroyed, you may banish three of your fire magic stones. If you do, return, this card from your graveyard into your field.
Game: Force of Will
Set: The Crimson Moon's Fairy Tale
Code: fow-CMF-025
[Continuous] Whenever a Werewolf comes into a field : swap ATK and DEF of this card until end of turn.