Advanced Positions - Battle Card
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-advanced-positions
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-advanced-positions
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-battle-lines
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-breakthrough
Victory: At there end of the game, each player gains 1 victory token for each of their unit leaders within an enemy deployment zone.
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-clear-conditions
This card has no effect.
The air is clear, the sun is shining and visibility is good. The troopers gathered for the fight know that perfect weather only heralds one thing- battle will soon be joined!
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-disarray
Each player must deploy at least 1 unit in each of their deployment zones.
Blue player- starting lower left, right range 4, up range 1
Blue player- starting upper right, down range 1, left range 4
Red player takes the remaining corners
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-hostile-environment
Trooper units whose leader is not in base contact with a piece of terrain cannot remove suppression tokens during the End Phase.
Vicious weather and extreme temperatures send troops on both sides scrambling for shelter from the elements.
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-intercept-the-transmi
Setup: Place 1 objective token on the center of the battlefield. Then place 1 objective token halfway between the center token and the left short edge of the battlefield. Then place 1 objective token halfway between the center token and the right short edge of the battlefield.
Victory: At the end of rounds 2 and 4, each player gains 1 victory token for each objective token they control. At the end of the game, each player gains 2 victory tokens for each objective they control. A player controls an objective token if that have more trooper leader at range 1 of that token than any other player.
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-key-positions
Setup: Starting with the blue player, players alternate placing objective tokens on the battlefield until 3 tokens have been placed, or no more tokens can be placed. Each token must be placed on a piece of terrain that is completely outside all deployment zones. Victory: At the end of the game, for each terrain piece with an objective token, the player who has the most unit leaders in base contact with that terrain piece gains 1 victory token.
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-major-offensive
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-minefield
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-rapid-reinforcements
Starting with the blue player, each player sets aside up to 2 non-commander trooper units and their order tokens, marking each with a condition token. At the end of the Command Phase of round 2, players add these set-aside order tokens to their order pools. When a player draws a token with a rank that matches a set-aside unit, if there are no other unactivated units with a matching rank, they must place that unit on the battlefield beyond range 2 of all enemy units. That unit is treated as activated and its order token is placed facedown on the order pile.
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-recover-the-supplies
Setup: Place 1 unclaimed objective token on the center of the battlefield. Then, starting with the blue player, players alternate placing 4 more unclaimed objective tokens on the battlefield. Each token must be placed beyond range 1 of each deployment zone and beyond range 1 of any other objective token.
All trooper unts gain: ->CLAIM (Claim an objective token that is in base contact with your unit leader.).
Victory: At the end of the game, each player gains 1 victory token for each objective token that is claimed by 1 of their units.
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-sabotage-the-moisture
Game: Star Wars Legion
Set: Battle Cards
Code: swl-battle-the-long-march
Players deploy on opposite short sides of the board, and must deploy all units within range 3 to their board edge.
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-88-twin-light-blaste
AT-ST Only.
Weapon: (Range 1-3) 1 Red d8; 1 Black d8; 1 White d8
Keywords:
Impact 1 (While attacking a unit that has ARMOR, change up to 1 hit result to a critical hit result.)
Fixed: Front (The defender must be inside your front arc.)
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-at-rt-flamethrower
AT-RT Only.
Weapon: (Range 1) 2 Black d8's
Keywords:
Blast (Ignore cover.)
Fixed: Front (The defender must be inside your front arc.)
Spray (Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.)
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-at-rt-laser-cannon
AT-RT Only.
Weapon: (Range 2-4) 1 Red d8; 2 Black d8's
Keywords:
Impact 3 (While attacking a unit that has ARMOR, change up to 3 hit results to critical hit results.)
Fixed: Front (The defender must be inside your front arc.)
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-at-rt-rotary-blaster
AT-RT Only.
Weapon: (Range 1-3) 5 Black d8's
Keywords:
Fixed: Front (The defender must be inside your front arc.)
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-at-st-mortar-launche
AT-ST Only.
Weapon: (Range 4-Infinite) 3 White d8's
Keywords:
Fixed: Front (The defender must be inside your front arc.)
Suppressive (After you perform an attack, the defender that this weapon was used against gains 1 suppression token.
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-ax108-ground-buzzer
T-47 Airspeeder Only.
Weapon: (Range 1=2) 4 Black d8's
Keywords:
Fixed: Rear (The defender must be inside your rear arc.)
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-battle-meditation
When you issue orders, one of those orders can be issued to any friendly unit on the battlefield.
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-commanding-presence
When issuing orders, you can issue orders at range 4.
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-comms-jammer
Enemy units at range 1 cannot be issued orders, unless they are issuing an order to themselves.
Game: Star Wars Legion
Set: Upgrade Cards
Code: swl-upgrade-concussion-grenades
Weapon: (Range 1) 1 Black d8
Blast (Ignore cover.)