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Buy Arcana Battle Colosseum Cards

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Arcana: Guardian of the Temple // Arcana: Oracle of Sparkling Fire

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-001

Description:

[Judgment] WR1

[Convoke] WR

You may have only light and/or fire cards in your deck with no attributes other than light or fire.At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Oracle of Sparkling Fire

[Imperishable] [Pierce]

[Convoke] WR

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: Holy Protector // Arcana: Archangel of Radiant Waves

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-002

Description:

[Judgment] WU1

[Convoke] WU

You may have only light and/or water cards in your deck with no attributes other than light or water.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Archangel of Radiant Waves

[Imperishable] [Pierce]

[Convoke] WU

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: Elven Wind Sorceress // Arcana: Spirit of Nature's Beauty

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-003

Description:

[Judgment] WG1

[Convoke] WG

You may have only light and/or wind cards in your deck with no attributes other than light or wind.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Spirit of Nature's Beauty

[Imperishable] [Pierce]

[Convoke] WG

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: Knight of Heavens // Arcana: God of Shadowy Light

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-004

Description:

[Judgment] WB1

[Convoke] WB

You may have only light and/or darkness cards in your deck with no attributes other than light or darkness.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: God of Shadowy Light

[Imperishable] [Pierce]

[Convoke] WB

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: Musician of Flame // Arcana: Burning Water Spirit

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-005

Description:

[Judgment] RU1

[Convoke] RU

You may have only fire and/or water cards in your deck with no attributes other than fire or water.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Burning Water Spirit

[Imperishable] [Pierce]

[Convoke] RU

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: The Fairy King // Arcana: Knight of the Summer's Breeze

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-006

Description:

[Judgment] RG1

[Convoke] RG

You may have only fire and/or wind cards in your deck with no attributes other than fire or wind.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Knight of the Summer's Breeze

[Imperishable] [Pierce]

[Convoke] RG

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: Leader of the Kabuki // Arcana: Yokai of Purgatory

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-007

Description:

[Judgment] RB1

[Convoke] RB

You may have only fire and/or darkness cards in your deck with no attributes other than fire or darkness.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Yökai of Purgatory

[Imperishable] [Pierce]

[Convoke] RB

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: Mermaid of Misty Wind // Arcana: Guardian of Deep Blue Sea

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-008

Description:

[Judgment] UG1

[Convoke] UG

You may have only water and/or wind cards in your deck with no attributes other than water or wind.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Guardian of Deep Blue Sea

[Imperishable] [Pierce]

[Convoke] UG

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: Hegemon of Murky Waters // Arcana: Soul Eater Nightmare

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-009

Description:

[Judgment] UB1

[Convoke] UB

You may have only water and/or darkness cards in your deck with no attributes other than water or darkness.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Soul Eater Nightmare

[Imperishable] [Pierce]

[Convoke] UB

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Arcana: Demon of Gusting Darkness // Arcana: Lord of the End

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-010

Description:

[Judgment] GB1

[Convoke] GB

You may have only wind and/or darkness cards in your deck with no attributes other than wind or darkness.

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Arcana: Lord of the End

[Imperishable] [Pierce]

[Convoke] GB

Other J-rulers you control gain [Eternal].

[Enter] >>> Choose one;

- Put the top card of your magic stone deck into the field rested.

- Search your deck for a ruler card, reveal it and put it into your hand. If you do, shuffle your deck.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Christie, the Wind Tracker // Helsing, the Vampire Hunter

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-001

Description:

[J-ACT] Pay 2GG : If your opponent controls a Vampire, Immortal or Werewolf resonator, you may pay 0 to play this ability instead.

[ACT] T: Draw a card. You cannot play this ability if you don't have exactly five cards in your hand.

Helsing, the Vampire Hunter (J-Ruler)

[ENTER] Target non-Human J/resonator loses all abilities until end of turn. At the end of turn, destroy it.

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Shaela // Shaela, the Mermaid Princess

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-002

Description:

[Judgment] 1UU

[Energize] U

The weather is rain during your turn.

Rest: Search your deck for a card named "Weather Change: Rain", reveal it and put it into your hand. Then shuffle your deck.

Sealed Item (Thunder Parasol) 0: Choose one. Play this ability only during your turn and only once per turn - Put an electricity counter on this card; or remove an electricity counter from this card. If you do, the weather is thunderstorm until end of turn.

Shaela, the Mermaid Princess

(J-ruler Side)

The weather is rain.

When this card enters the field -> Draw a card.

Sealed Item (Thunder Parasol) 0: The weather is thunderstorm until end of turn.

Sealed Item (Thunder Parasol) God's Art "Indignation" U, remove two electricity counters from this card: Destroy target J/resonator. Rest all resonators your opponent controls.

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Songstress of Shangri-La // Coup d'Etat Mastermind, Shion

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-003

Description:

[Judgement] 2U

You may look at the top card of your main deck at any time.

Coup d'Etat Mastermind, Shion (J-ruler side)

You may look at the top card of your main deck at any time.

When this card enters your field, reveal the top card of your main deck. If it's a resonator with total cost 5 or less, put it into your field. Otherwise, put it into your hand.

God's Art [Serenade of Rebellion] UU: This card gains [+500/+500] until end of turn. Then it deals damage equal to its ATK to target J/resonator your opponent controls. (Play God's Art [Serenade of Rebellion] only once per game.)

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Yggdrasil, the World Tree

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-004

Description:

If damage dealt by a card your opponent controls would reduce your life to 0 or less for the first time this game, it reduces your life to 100 instead. Then you may search your main deck and/or hand for up to one card named "Avatar of the Seven Lands, Alice" and up to one card named "Blade of the Seven Lands, Excalibur X" and put them into your field. Then shuffle your main deck.

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A Duet of Water

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-005

Description:

[Quickcast]

Choose one, you may choose an additional one for each recovered J/ruler you control;

- Draw a card.

- Return up to two target resonators to their owner's hands.

- Prevent all damage that would be dealt to J/resonators you control until end of turn.

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Algernon, Mouse of Intellect

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-006

Description:

[Enter] -> Put an intellect counter on this card. If you control five or more magic stones, put three intellect counters on this card instead.

Remove an intellect counter from this card: This card gains [+400/+200] until end of turn.

Rest, remove two intellect counters from this card: Search your deck for a chant, reveal it and put it into your hand. Then shuffle your deck.

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Altesing, Mischievous Boy // A Glimpse of the Prodigy

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-007

Description:

Altesing, Mischievous Boy

Resonator Elf Wizard

[Quickcast]

[Enter] >>> Prevent all damage that would be dealt by target J/resonator until end of turn.

G: Return this card to its owner's hand. You may pay GG less to play cards named "A Glimpse of the Prodigy" until end of turn.

A Glimpse of the Prodigy

Spell Instant

[Quickcast]

Cancel target spell or automatic ability.

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Behemoth

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-010

Description:

[Pierce]

When this card enters the field or whenever it attacks >>> Remove target addition or regalia from the game.

When this card is put into a graveyard from the field >>> Put all cards from all removed areas that were removed by this card into the field under your control.

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Bergelmir, Giant of Eternal Ice

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-011

Description:

[Barrier] (Total cost 4 or less)

[Enter] -> You may rest target J/resonator. It doesn't recover during its controller's next recovery phase. Look at the top four cards of your deck and put any number from among them into the graveyard. Put the rest on the top of your deck in any order. Draw a card.

UU 1 , discard this card: You may rest target J/resonator. It doesn't recover during its controller's next recovery phase. Look at the top four cards of your deck and put any number from among them into the graveyard. Put the rest on the top of your deck in any order. Draw a card.

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Campanella, the Milky way Moon

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-014

Description:

[ENTER] Search your main deck for a water Moon card and put it into your field. Then shuffle your main deck.

[CONT] This card gains [+200/+200] as long as you control a moon.

[CONT] When a resonator is put into a graveyard from your field, you may banish this card. If you do, put that resonator from its owner's graveyard into his or her hand.

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Falling into the Cracks of Time

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-019

Description:

[Quickcast]

Choose one;

- If a resonator with total cost 1 or less would enter the field this turn, put it on the bottom of its owner's deck instead.

- Put an order card your opponent controls into their ruler area as a ruler.

[Force Resonance] "Future" (This card gains the following text in all zones as long as you control [Force Command] "Future".)

You may choose both instead.

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Faurecia, Lady-In Attoractia

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-020

Description:

[Quickcast]

0: Target J/resonator you control gains [Barrier] until end of turn. Play this ability only once per turn.

G, discard a wind card: This card deals 1000 damage to target J/resonator.

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Faurecia's Journey

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-021

Description:

[Quickcast]

Choose one - Target any number of chant spells. For each spell, its controller may pay 1. If they don't, cancel it; or put up to one target card from your graveyard on the bottom of your deck. Draw a card.

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Flute's Water Dragon

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-022

Description:

You may rest this recovered card to call a magic stone rather than rest your J/ruler.

[Seal] (5) (This card gains the following text as long as you control five or more magic stones.) - This card gains [+400/+400] and [Flying].

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Fountain of the Oblivion Moon

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-024

Description:

[Enter] >>> Name a non-J/ruler card. Activate abilities of cards that share the chosen name cannot be played as long as this card is in the field.

Rest a recovered J/ruler you control: Draw a card.

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Giga Thunderfish

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-025

Description:

Whenever this card attacks -> It deals 200 damage to each J/resonator your opponent controls.

Whenever this card deals damage to a J/resonator -> Rest that J/resonator. It doesn't recover during the recovery phase as long as this card is in the field.When this card enters the field -> If the weather is thunderstorm, search your deck for a card named "Mega Thunderfish" and/or a card named "Thunderfish" and put them into the field. Then shuffle your deck.

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Giovanni, the Lonely Child

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-026

Description:

[ENTER] If you don't control other resonators, search your main deck for a card named "Campanella, the Milky Way Moon", reveal it and put it into your hand. Then shuffle your main deck.

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Invasion Ship, Golden Hind

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-027

Description:

You may choose not to recover this card during the recovery phase.

T, 1U: Rest target resonator. It doesn't recover during the recovery phase as long as this card is rested.

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Jupiter, Warlock of the Wood Star

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-028

Description:

[Quickcast]

When this card enters the field -> Choose up to two - Cancel target chant spell; or return target resonator to its owner's hand; or rest or recover target resonator; or draw a card.

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Kaguya's Pictorial Scroll

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-029

Description:

When this card enters your field -> Remove the top three cards of your deck from the game face down. You may look at them at any time.

You may play cards from your removed area that were removed by this card.

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Laurite, Seven Luminaries Astrologian

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-030

Description:

[Quickcast]

When this card enters the field -> Cancel target activate or automatic ability your opponent controls.

Remove three Spirit Magics in your graveyard from the game: Put this card from your graveyard into your hand.

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Laurite's Seven Disciples

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-031

Description:

When this card enters the field or at the beginning of your main phase -> This card gains [+200/+200], [Swiftness], [Flying], [First Strike], [Precision], [Drain], or [Barrier] until end of turn. If you control "Laurite, Seven Luminaries Astrologian", it gains all those abilities instead.

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Lightning Cave

Game: Force of Will

Set: Arcana Battle Colosseum

Code: fow-ABC-BG-033

Description:

Non-water J/resonators lose and cannot gain [Swiftness] and [Flying].

Rest: The weather is rain until end of turn.

Rest: The weather is thunderstorm until end of turn. Play this ability only if the weather is rain.

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