Darkness Magic Stone (A0 Insert Full Art)
Game: Force of Will
Set: FoW Promos
Code: fow-a0-darkness
Game: Force of Will
Set: FoW Promos
Code: fow-a0-darkness
Game: Force of Will
Set: FoW Promos
Code: fow-a0-fire
Game: Force of Will
Set: FoW Promos
Code: fow-a0-light
Game: Force of Will
Set: FoW Promos
Code: fow-a0-water
Game: Force of Will
Set: FoW Promos
Code: fow-a0-wind
Game: Force of Will
Set: FoW Promos
Code: fow-A01-Buy-a-Box
[Stranger] 10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgment] WWR
[Energize] WR
Whenever a light regalia enters the field under your control -> Choose one, If the regalia is "Caduccus", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or remove the top card of your deck from the game. Then draw a card; or remove target resonator with total cost 1 or less from the game; or you may pay 0 to do judgment until end of turn.
J-ruler Side:
[Enter] -> Remove target non-J-ruler, non-magic stone entity from the game.
God's Art "Power of Magna" WR: Choose a card from your Stranger deck at random and put it into your hand. Then you may put a (Stranger) from your hand into the field.
Game: Force of Will
Set: FoW Promos
Code: fow-A02-Buy-a-Box
[Stranger] 10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgment] UUG
[Energize] UG
Whenever a water regalia enters the field under our control -> Choose one, if the regalia is "Marybell Type Zero", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or put two [200/200] water Machine resonator tokens into the field; or put five [+100/+100] counters on a "Marybell Type Zero" you control; or you may pay 0 to do judgment until end of turn.
J-ruler side:
[Pierce]
As long as you control a resonator named "Marybell Type Zero", this card gains [+1000/+1000].
God's Art "Update" UG: Put ten [+100/+100] counters on a "Marybell Type Zero" you control.
Choose a card from your Stranger deck at random and put it into your hand.
Game: Force of Will
Set: FoW Promos
Code: fow-A02-prerelease-party
Rest: Produce U or B. Spend this will only to play Mage Arts.
Whenever you play a water or darkness Mage Art -> Target resonator gains [-200/0] until end of turn.
Game: Force of Will
Set: FoW Promos
Code: fow-A1-prerelease-party
[Mythic]
Your J-ruler gains [Drain].
[Rest]: Produce two wills in any combination of [W] and/or [R]. Spend this will only to play (Strangers), Mage Arts, or activate abilities of Twelve Protective Deities.
Game: Force of Will
Set: Alice Origin III
Code: fow-AO3-Buy-a-Box-1
[Stranger] 10 (You may begin the game with an extra deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgement] WGG
[Energize] WG
Whenever a light regalia enters the field under your control -> Choose one, if the regalia is "Wings of the Archangel", choose up to two instead - Choose two cards from your Stranger deck at random and remove them from the game, or up to two target resonators gain [Flying] and [+200/+200] until end of turn, or draw a card for each resonator you control with [Flying], or you may pay 0 to do judgement until end of turn.
Arla
[Enter] -> Put the top card of your magic stone deck into the field. Choose a card from your Stranger deck at random and remove it from the game.
God's Art "Rise of Armalla" WWGG: Put any number of light or wind (Stranger) resonators with different names from your removed area into the field. When you don't control a (Stranger) resonator -> You lose the game.
Game: Force of Will
Set: Alice Origin III
Code: fow-AO3-Buy-a-Box-2
[Stranger] 10 (You may begin the game with an extra dec of exactly ten (Stranger) resonators. You may of have more than two copies of any card in your Stranger deck.)
[Energize] RU
As the first turn starts, you may invert this card.
You gain [Passion].
Whenever a fire regalia enters the field under your control -> Choose one, if the regalia is "Change the Heart", choose up to two instead - Produce R, or this card deals 600 damage to target player or J/resonator, or destroy target damaged resonator.
Refrain
You gain [Calmness].
Whenever a water regalia enters the field under your control -> Choose one, if the regalia is "Change the Heart", choose up to two instead - Produce U, or rest target entity, or draw a card.
Game: Force of Will
Set: Alice Origin III
Code: fow-AO3-Buy-a-Box-3
[Stranger] 10 (You may begin the game with an extra deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgement] GBB
[Energize] GB
Whenever a darkness regalia enters the field under your control -> Choose one, if the regalia is "Deathscythe", choose up to two instead - Choose two cards from your Stranger deck at random and put them into your graveyard, or each player banished a resonator, or put a resonator from your graveyard into your hand, or you may pay 0 to do judgement until end of turn.
Rezzard
[Enter] -> Put the top 4 cards of your deck into your graveyard. Then, you may put a resonator from your graveyard into the field. If you do, it gains darkness in addition to its other attributes and Vampire in addition to its other races.
God's Art "Blood Revolution" BG: For each Vampire you control and starting from the ones with the highest ATK to the one with the lowest ATK, target a resonator your opponent controls. Vampires you control gain [+400/+400] until end of turn. Then, each of them deals damage equal to its ATK to its chosen target. (You may choose the same target multiple times with different Vampires.)
Game: Force of Will
Set: FoW Promos
Code: fow-AO3-prerelease-party
[Barrier] (Chant)
As long as your ruler is "Reflect" or "Refrain", you gain [Passion] and [Calmness]
[Enter] -> Put a story counter on this card. If this card was awakened, put five story counters on it instead.
Remove a story counter from this card; Look at a card from your Stranger deck at random. You may play it by paying its cost.
[Awakening] Rest a recovered regalia you control.
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-AO4-Buy-a-Box-1
[Judgement] BBM
Whenever a darkness regalia enters the field under your control >>> Choose one, then, if the regalia is "World Ender", choose one again,
- Look at the top three cards of your deck. Reveal a card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
- Name a card. You gain [Limit Break] (Name of that card).
You may pay the attribute cost of Minions and Moon Arts with any will.
J-ruler
[Flying]
[Enter] >>> Search your deck for a Minion and put it into the field. If you do, you gain [Limit Break] (Name of that Minion). Then shuffle your deck.
[Limit Break]
This card gains [+800/+800] and [Precision].
[Rest]: Destroy target resonator. Until end of game, you may play all God's Art abilities you played this game an additional time.
God's Art "Primogenitor's Ambition" BM: This card gains "Resonators your opponent controls gain [-400/-400]."
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-AO4-Buy-a-Box-2
[Judgement] WBB
Whenever a darkness regalia enters the field under your control >>> Choose one, then, if the regalia is "Unknown Mother Goose", choose one again,
- Gain two light crystals.
- Gain two darkness crystals.
J-ruler
[Drain] [Bane]
[Enter] >>> Search your deck for a Fairy Tale resonator and put it into the field. Then shuffle your deck.
W, banish two light crystals: Target entity gains [Eternal] and [Barrier] until end of turn.
B, banish X darkness crystals: Destroy all resonators with total cost X.
God's Art "Mother Goose Rising" WB: Put any number of target Fairy Tale and/or Shadow resonators with different names from your graveyard into your hand.
Game: Force of Will
Set: Alice Origin IV Prologue of Attoractia
Code: fow-AO4-Buy-a-Box-3
[Judgement] WRUGB
You may have (Stranger) resonators in your deck. You may not have more than one copy of any (Stranger) resonator in your deck.
J-ruler
[Enter] >>> Search your deck for a (Stranger) resonator, and put it into the field. Then shuffle your deck.
God's Art "Valhalla" WRUGB: Destroy all other non-(Stranger) resonator, non-magic stone entities. Your opponent cannot play spells or abilities until end of turn.
Game: Force of Will
Set: FoW Promos
Code: fow-BE-001
When this card enters your field or attacks, target Knight of the Round Table gains [+400/+400] until end of turn.
Game: Force of Will
Set: FoW Promos
Code: fow-BE-002
[Quickcast]
When this card enters your field -> Prevent all damage that would be dealt by target J/resonator this turn, if you played two or more cards this turn.
Rest: Product W, R, U, G, or B.
Game: Force of Will
Set: FoW Promos
Code: fow-BSR-006/JR
[Revolution Order] 0 (Once per turn, as you play a resonator spell, you may choose to order it. if you do, that resonator spell gains "Players cannot chase to this card. This card cannot be canceled or moved to any zone other than the field.". As that resonator enters the field, put this card with its order side up into your order area.)
At the beginning of the game >>> Put three limited counters on this card.
1, remove a limited counter from this card: Produce W, R, U, G, or B.
Order of Will
(The ordered card becomes a J-ruler with play cost (and is no longer a resonator) and gains the following abilities as long as this card is in your order area. The J-ruler type and those abilities cannot be removed from or lost by the ordered card in anyway.)
1, remove a limited counter from this card: Produce W, R, U, G, or B.
Game: Force of Will
Set: FoW Promos
Code: fow-CST-059JR
[Quickcast] [Mythic]
Play this card or its abilities only if you control a J/ruler named "Stein, Deathly Star".
[Enter] >>> Draw a card. Put two [400/400] darkness Ethereal resonator tokens into the field. They gain "At the next end of turn >>> This card's controller banishes it.".
[Seal] (X), where X is six minus the number of resonators that left the field this turn. (This card gains the following text as long as you control X or more magic stones, where X is six minus the number of resonators that left the field this turn.)
[Rest]: You may contract this card with "Stein, Deathly Star". Play this ability only during your turn.
Stein, Deathly Star
[Drain] [Bane]
Ethereal J/resonators you control gain [+200/+200].
[Enter] >>> This card deals 200 damage to up to X target J/resonators, where X is the number of resonators that were put into your graveyard this turn.
Whenever you play a Deathly Skill spell >>> Put a [400/400] darkness Ethereal resonator token into the field. It gains "At the next end of turn >>> This card's Controller banishes it.".
Banish an Ethereal resonator token: This card gains [Eternal] and [Barrier] until end of turn.
Game: Force of Will
Set: FoW Promos
Code: fow-D1-Buy-a-Box
Choose one;
- Put a wind Moon addition token into the field. Draw a card.
- Target entity you control gains [Barrier] until end of turn. Draw a card.
[Force Resonance] "Moon"
You may destroy all Moons you control. This card deals 500 damage multiplied by the number of Moons destroyed this way to target player or J/resonator.
Game: Force of Will
Set: FoW Promos
Code: fow-D1-prerelease-party
[Quickcast]
Choose one;
- Look at the top three cards of your deck. Put one of them into your hand, put one of them into your graveyard and remove one of them from the game.
- Put X [+100/+100] counters on target J/resonator you control, where X is the highest total cost among entities you control.
[Force Resonance] "Faith"
Destroy up to one target non-magic stone entity with total cost X or less, where X is the highest total cost among entities you control.
Game: Force of Will
Set: FoW Promos
Code: fow-D2-Buy-a-Box
[Tales]
Your opponent pays 1 more to play spells or non-will activate abilities during your turn. As long as this card is a Machine, they pay 3 more instead.
[Revolution]
[Enter] >>> Name a water or Machine card with total cost 3 or less. Reveal the top card of your deck. If it shares a name with the named card, you may play it without paying its cost.
Game: Force of Will
Set: FoW Promos
Code: fow-D2-prerelease-party
[Tales] [Swiftness] [Flying] [Eternal]
R: Recover this card. Play this ability only during your opponent's turn.
R: This card gains [+200/0] until end of turn.
R: Produce R. This will does not cease to exist during the recovery phase or the end phase as long as you control this card.
[Revolution]
[Enter] >>> Produce RR.
Game: Force of Will
Set: FoW Promos
Code: fow-D3-Buy-a-Box
[Villains] [Flying]
You may pay 1 less to play this card for each different name among Machines you own revealed outside the game.
You may play this card from outside the game as long as it is revealed by paying B7 rather than paying its cost.
[Revolution]
[Enter] >>> Put all non-magic stone, non-J-ruler entities your opponent controls on the bottom of their owners' decks in any order.
Game: Force of Will
Set: FoW Promos
Code: fow-D3-prerelease-party
[Tales] [Quickcast]
Your opponent cannot play cards with total cost greater than the number of magic stones they control.
[Enter] >>> Return target spell or non-magic stone entity your opponent controls with total cost equal to or greater than the number of magic stones they control to its owner's hand. If you do, draw a card.
[Revolution]
If an ability or effect of this card would check the number of magic stones your opponent controls, you may have it refer to that number minus the number of J/rulers they control instead.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-001
[Tales]
[Resonance] Fire Magic Stone >>> You may rest target J/resonator.
R: This card deals 200 damage to your opponent.
[Revolution] (This card gains the following text as long as it is ordered.
[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".
Whenever damage is dealt to your opponent >>> Target J/resonator you control gains [Swiftness] until end of turn.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-001-full-art
[Tales]
[Resonance] Fire Magic Stone >>> You may rest target J/resonator.
R: This card deals 200 damage to your opponent.
[Revolution] (This card gains the following text as long as it is ordered.
[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".
Whenever damage is dealt to your opponent >>> Target J/resonator you control gains [Swiftness] until end of turn.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-002
You may pay R less to play this card for each fire magic stone that entered the field under your control this turn.
This card deals 600 damage to each J/resonator your opponent controls. If two or more fire magic stones were put into the field under your control this turn, damaged J/resonators cannot block until end of turn. If three or more fire magic stones were put into the field under your control this turn, draw a card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-002-full-art
You may pay R less to play this card for each fire magic stone that entered the field under your control this turn.
This card deals 600 damage to each J/resonator your opponent controls. If two or more fire magic stones were put into the field under your control this turn, damaged J/resonators cannot block until end of turn. If three or more fire magic stones were put into the field under your control this turn, draw a card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-003
[Pierce]
[Resonance] Fire Magic Stone >>> This card gains [+200/+200] until end of turn.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Draw a card. If you control four or more magic stones, draw two cards instead.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-003-full-art
[Pierce]
[Resonance] Fire Magic Stone >>> This card gains [+200/+200] until end of turn.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Draw a card. If you control four or more magic stones, draw two cards instead.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-004
[Resonance] Fire Magic Stone >>> This card deals 600 damage to target J/resonator. If damage was dealt to the chosen target this way, destroy it.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-004-full-art
[Resonance] Fire Magic Stone >>> This card deals 600 damage to target J/resonator. If damage was dealt to the chosen target this way, destroy it.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-005
[Tales] [Flying]
Banish a magic stone: Destroy the J/resonator blocking this card.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> This card deals damage equal to its ATK to target player or J/resonator.
At end of turn >>> Destroy this card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-005-full-art
[Tales] [Flying]
Banish a magic stone: Destroy the J/resonator blocking this card.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> This card deals damage equal to its ATK to target player or J/resonator.
At end of turn >>> Destroy this card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-006
[Quickcast]
[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".
[Revolution] (This card gains the following text as long as it is ordered.)
Banish a magic stone: Target J/resonator loses all abilities until end of turn. Then this card deals 1000 damage to it.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-006-full-art
[Quickcast]
[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".
[Revolution] (This card gains the following text as long as it is ordered.)
Banish a magic stone: Target J/resonator loses all abilities until end of turn. Then this card deals 1000 damage to it.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-007
[Quickcast]
This card deals 200 damage to target player or J/resonator.
[Force Resonance] "Chaos" (This card gains the following text in all zones as long as you control [Force Commmand] "Chaos".)
This card deals 200 damage plus an additional 200 damage multiplied by the number of magic stones you control instead.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-007-full-art
[Quickcast]
This card deals 200 damage to target player or J/resonator.
[Force Resonance] "Chaos" (This card gains the following text in all zones as long as you control [Force Commmand] "Chaos".)
This card deals 200 damage plus an additional 200 damage multiplied by the number of magic stones you control instead.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-008
[Resonance] Fire Magic Stone >>> J/resonators you control gain [+200/+200] until end of turn.
[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".
[Force Resonance] "Chaos" (This card gains the following text in all zones as long as you control [Force Command] "Chaos".)
Whenever a J-ruler you control is destroyed >>> Draw a card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-008-full-art
[Resonance] Fire Magic Stone >>> J/resonators you control gain [+200/+200] until end of turn.
[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".
[Force Resonance] "Chaos" (This card gains the following text in all zones as long as you control [Force Command] "Chaos".)
Whenever a J-ruler you control is destroyed >>> Draw a card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-009
[Quickcast]
[Resonance] Fire Magic Stone >>> This card gains [+400/+400] and [Swiftness] until end of turn.
R, discard this card: Target J/resonator gains [+400/+400] and [Swiftness] until end of turn.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-009-full-art
[Quickcast]
[Resonance] Fire Magic Stone >>> This card gains [+400/+400] and [Swiftness] until end of turn.
R, discard this card: Target J/resonator gains [+400/+400] and [Swiftness] until end of turn.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-010
Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.". Draw a card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-010-full-art
Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.". Draw a card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-011
[Tales]
You cannot have cards with [Villains] in your deck or magic stone deck.
[Revolution Order] 0 (Once per turn, as you play a resonator spell, you may choose to order it. If you do, that resonator spell gains "Players cannot chase to this card. This card cannot be canceled or moved to any zone other than the field.". As that resonator enters the field, put this card with its order side up into your order area.)
[Force Command] "Chaos" (Apply all [Force Resonance] "Chaos" abilities of cards you control in all zones.)
J-ruler
(The ordered card becomes a J-ruler with play cost (and is no longer a resonator) and gains the following abilities as long as this card is in your order area. The J-ruler type and those abilities cannot be removed from or lost by the ordered card in any way.)
[Force Command] "Chaos"
The ordered card gains [+X00/+X00], where x is the number of magic stones you control.
You may call a magic stone while the ordered card is rested and calling a magic stone does not cause the ordered card to rest.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-012
[Pierce]
This card gains [+X00/+X00], where X is the highest total cost among entities you control.
[Enter] >>> You may discard a card. If you do, this card deals 200 damage multiplied by the total cost of the card discarded this way to target player. Draw a card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-012-full-art
[Pierce]
This card gains [+X00/+X00], where X is the highest total cost among entities you control.
[Enter] >>> You may discard a card. If you do, this card deals 200 damage multiplied by the total cost of the card discarded this way to target player. Draw a card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-013
Put two [400/400] light Soldier resonator tokens into the field.
[Force Resonance] "Faith" (This card gains the following text in all zones as long as you control [Force Command] "Faith".)
Put X [400/400] light Soldier resonator tokens into the field instead, where X is the highest total cost among entities you control.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-013-full-art
Put two [400/400] light Soldier resonator tokens into the field.
[Force Resonance] "Faith" (This card gains the following text in all zones as long as you control [Force Command] "Faith".)
Put X [400/400] light Soldier resonator tokens into the field instead, where X is the highest total cost among entities you control.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-014
[Villains]
[Enter] >>> Remove target non-magic stone, non-J-ruler entity your opponent controls from the game.
When this card is put into a graveyard from the field >>> Remove target non-magic stone, non-J-ruler entity your opponent controls from the game.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-014-full-art
[Villains]
[Enter] >>> Remove target non-magic stone, non-J-ruler entity your opponent controls from the game.
When this card is put into a graveyard from the field >>> Remove target non-magic stone, non-J-ruler entity your opponent controls from the game.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-015
[Villains] [Swiftness] [Flying]
[Rest]: Produce W.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Destroy target attacking J/resonator.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-015-full-art
[Villains] [Swiftness] [Flying]
[Rest]: Produce W.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Destroy target attacking J/resonator.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-016
[Quickcast]
Choose one;
- Target J/resonator gains [+400/+400], [Flying] and [Drain] until end of turn.
- Put target non-magic stone, non-chant card with total cost 1 or less from your graveyard into the field.
- Put the resonator part of target alternative card with a resonator part with total cost 1 or less from your graveyard into the field.
[Force Resonance] "Faith"
Instead add the following option and then choose one;
- Destroy target J-ruler you control. If you do, draw cards equal to its total cost.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-016-full-art
[Quickcast]
Choose one;
- Target J/resonator gains [+400/+400], [Flying] and [Drain] until end of turn.
- Put target non-magic stone, non-chant card with total cost 1 or less from your graveyard into the field.
- Put the resonator part of target alternative card with a resonator part with total cost 1 or less from your graveyard into the field.
[Force Resonance] "Faith"
Instead add the following option and then choose one;
- Destroy target J-ruler you control. If you do, draw cards equal to its total cost.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-017
[Flying]
If this card would be put into a graveyard from anywhere, remove it from the game instead. If you do, it gains "If an effect you control would refer to the total cost of a light card in any zone, you may have it refer to that total cost plus 1 instead." as long as it is in your removed area.
W, discard this card: Draw a card.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> You gain 1000 life. Draw two cards, if the total cost of this card is 5 or more.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-017-full-art
[Flying]
If this card would be put into a graveyard from anywhere, remove it from the game instead. If you do, it gains "If an effect you control would refer to the total cost of a light card in any zone, you may have it refer to that total cost plus 1 instead." as long as it is in your removed area.
W, discard this card: Draw a card.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> You gain 1000 life. Draw two cards, if the total cost of this card is 5 or more.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-018
[Villains] [Flying]
This card gains [+X00/+X00], where X is the highest total cost among entities you control.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Destroy all J/resonators your opponent controls with ATK less than or equal to the ATK of this card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-018-full-art
[Villains] [Flying]
This card gains [+X00/+X00], where X is the highest total cost among entities you control.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Destroy all J/resonators your opponent controls with ATK less than or equal to the ATK of this card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-019
Put target light resonator or light alternative card from your graveyard into the field. You may only put a resonator part of that alternative card into the field.
[Force Resonance] "Faith" (This card gains the following text in all zones as long as you control [Force Command] "Faith".)
Players cannot chase to this card. Put this card into its owner's hand as it resolves.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-019-full-art
Put target light resonator or light alternative card from your graveyard into the field. You may only put a resonator part of that alternative card into the field.
[Force Resonance] "Faith" (This card gains the following text in all zones as long as you control [Force Command] "Faith".)
Players cannot chase to this card. Put this card into its owner's hand as it resolves.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-020
If this card would be put into a graveyard from anywhere, remove it from the game instead. If you do, it gains "If an effect you control would refer to the total cost of a light card in any zone, you may have it refer to that total cost plus 1 instead." as long as it is in your removed area.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Draw a card. Put two [+100/+100] counters on this card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-020-full-art
If this card would be put into a graveyard from anywhere, remove it from the game instead. If you do, it gains "If an effect you control would refer to the total cost of a light card in any zone, you may have it refer to that total cost plus 1 instead." as long as it is in your removed area.
[Revolution] (This card gains the following text as long as it is ordered.)
[Enter] >>> Draw a card. Put two [+100/+100] counters on this card.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-021
[Rest]: If you control a J-ruler, until end of turn the next damage that would be dealt to you while you control a J-ruler is dealt to a J-ruler you control instead. Play this ability only if you control a J-ruler.
If an effect you control would refer to the total cost of this card in any zone, you may have it refer to that total cost plus 3 instead.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-021-full-art
[Rest]: If you control a J-ruler, until end of turn the next damage that would be dealt to you while you control a J-ruler is dealt to a J-ruler you control instead. Play this ability only if you control a J-ruler.
If an effect you control would refer to the total cost of this card in any zone, you may have it refer to that total cost plus 3 instead.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-022
[Villains]
You cannot have cards with [Tales] in your deck or magic stone deck.
[Revolution Order] 0 (Once per turn, as you play a resonator spell, you may choose to order it. If you do, that resonator spell gains "Players cannot chase to this card. This card cannot be canceled or moved to any zone other than the field.". As that resonator enters the field, put this card with its order side up into your order area.)
[Force Command] "Faith" (Apply all [Force Resonance] "Faith" abilities of cards you control in all zones.)
J-ruler
(The ordered card becomes a J-ruler with play cost (and is no longer a resonator) and gains the following abilities as long as this card is in your order area. The J-ruler type and those abilities cannot be removed from or lost by the ordered card in any way.)
[Force Command] "Faith"
The ordered card gains [+200/+200] and [Pierce].
You may call a magic stone while the ordered card is rested and calling a magic stone does not cause the ordered card to rest.
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-023-foil
Game: Force of Will
Set: Starter Deck - Tales
Code: fow-DSD-024-foil
Game: Force of Will
Set: FoW Promos
Code: fow-ENW-004/J
[Judgment] X
[Energize] W
You cannot have cards with [Will of Despair] in your deck.
You may pay the attribute cost of cards with [Will of Hope] with will of any attribute.
Re-Earth, New World Fairy Tale
(J-ruler side)
This card cannot be destroyed.
You may pay the attribute cost of cards with [Will of Hope] with will of any attribute.
When this card enters your field -> You may put a resonator with [Will of Hope] with total cost X or less you own from outside the game into your field.
When a resonator put in a field by this card leaves a field for a non-field zone -> Put this card into your ruler area, as a ruler.
Game: Force of Will
Set: FoW Promos
Code: fow-ENW-071/J
[Judgment] X
[Energize] B
You cannot have cards with [Will of Hope] in your deck.
You may pay the attribute cost of cards with [Will of Despair] with will of any attribute.
Lapistory, Subjugation Fairy Tale
(J-ruler side)
This card cannot be destroyed.
You may pay the attribute cost of cards with [Will of Despair] with will of any attribute.
When this card enters your field -> You may put a resonator with [Will of Despair] with total cost X or less you own from outside the game into your field.
When a resonator put in a field by this card leaves a field for a non-field zone -> Put this card into your ruler area, as a ruler.
Game: Force of Will
Set: FoW Promos
Code: fow-FOWMOVIE-01
Game: Force of Will
Set: FoW Promos
Code: fow-H1-Buy-a-Box
[Precision]
[Enter] >>> Destroy target token your opponent controls. If you do, draw two cards, then discard a card.
Whenever a token is put into a graveyard from the field >>> This card gains [+200/+200] and [Swiftness] until end of turn.
This card becomes an Angel and gains [+600/+600] and [Flying] as long as you control a ruler under contract.
Game: Force of Will
Set: FoW Promos
Code: fow-H1-prerelease-party
[Precision]
[Enter] >>> Put two [+100/+100] counters on a resonator token you control.
Whenever a token is put into a graveyard from the field >>> This card gains [Eternal] until end of turn. Put two [+100/+100] counters on this card.
This card becomes an Angel and gains [+600/+600], [Flying] and [Drain] as long as you control a ruler under contract.
Game: Force of Will
Set: FoW Promos
Code: fow-H2-Buy-a-Box
[Enter] >>> J/resonators you control gain [+600/+600] until end of turn.
W, put this card from your hand face down into your "Shinobi" EX Area: Target J/resonator you control gains [+600/+600] until end of turn.
[Mastery] "R, Tracker"
Game: Force of Will
Set: FoW Promos
Code: fow-H2-prerelease-party
[Enter] >>> J/reasonators your opponent controls gain [-600/-600] until end of turn.
B, put this card from your hand face down into your "Shinobi" EX Area: Target J/resonator gains [-600/-600] until end of turn.
[Mastery] "L, Tracker"
Game: Force of Will
Set: FoW Promos
Code: fow-H3-Buy-a-Box
This card gains [Quickcast] in all zones and you pay less to play it until end of turn if you already played a card named "The Sword of Progression" this turn.
[Enter] >>> You may reveal a Replicant resonator not named "Replicant: Scheherazade" you own with total cost X or less from outside the game or search your deck for it, and put it into the field, where X is the number of times you already played a card named "The Sword of Progression" this game. If you searched your deck, shuffle it.
0: Put target non-magic stone card from a graveyard on the bottom of its owner's deck. Play this ability only once per turn.
Game: Force of Will
Set: FoW Promos
Code: fow-H3-prerelease-party
[Swiftness] [Precision] [Pierce]
This card cannot attack your opponent.
R: This card gains [+200/0] and [First Strike] until end of turn.
Game: Force of Will
Set: FoW Promos
Code: fow-H4-Buy-a-Box
[Enter] >>> You may reveal a Fire high armament sub-ruler you own from outside the game that does not share a name with sub-rulers you control, and put it into your Ruler area.
Whenever this card attacks >>> Recover target armament or high armament sub-ruler you control.
Game: Force of Will
Set: FoW Promos
Code: fow-H4-prerelease-party
J/Resonators your opponent controls gain [-200/-200] for each armament or high armament sub-ruler you control.
[Enter] >>> You may reveal a Darkness high armament sub-ruler you own from outside the game that does not share a name with sub-rulers you control and put it into your Ruler area.
Game: Force of Will
Set: FoW Promos
Code: fow-H5-Buy-a-Box
[Flying] [Drain]
This card has "Lenneth, Lonely Asteras" in addition to its other names.
This card gains [+400/+400] for each Seven Kings Ruler you own revealed outside the game.
[Enter] >>> You may reveal a Seven Kings Ruler you own from outside the game that does not share a name with other Seven Kings Rulers you own revealed outside the game and keep it revealed until end of game.
God's Art "Quickening of the World Tree" W: Put any number of cards from your hand on the bottom of your deck in any order, then draw that many cards. You may search your deck for a card named "Avatar of the Seven Lands, Alice" and/or a card named "Blade of the Seven Lands, Excalibur X" and put them into the field. If you do, shuffle your deck.
Game: Force of Will
Set: FoW Promos
Code: fow-H5-prerelease-party
[Flying] [Bane]
This card has "Sieben, Malefic$T@R" in addition to its other names.
J/resonators your opponent controls gain [-200/-200] for each Seven Kings Ruler you own revealed outside the game.
[Enter] >>> You may reveal a Seven Kings Ruler you own from outside the game that does not share a name with other Seven Kings Rulers you own revealed outside the game and keep it revealed until end of game.
God's Art "Adminstrator.Initworld():" B: Shuffle all non-magic stone cards from your removed aread into your deck. Shuffle all magic stones from your removed area into your magic stone deck. Draw two cards.
Game: Force of Will
Set: FoW Promos
Code: fow-H6-Buy-a-Box
[Solarisation] (6) [Reincarnation] "Tina, Virtuous Stella" 0
This card or the top J-ruler of this stack gains "Whenever this card is rested >>> Put target light resonator from your removed area into your hand.".
"Inherit the Stars" Whenever a light Queen J-ruler enters the field under your control >>> You may put this card from your graveyard into the field stacked below that J-ruler. Each turn, only one "Inherit the Stars" ability triggers per player.
[Rest}: Destroy target resonator or addition.
[Inheritance] W: Put a [400/400] light Fairy, Gears resonator token with [Flying] into the field.
Game: Force of Will
Set: FoW Promos
Code: fow-H6-prerelease-party
[Judgment] Rest five recovered Solaris Rulers you control.
Non-Chronogear, non-Gears, non-Solaris entities you control lose all abilities.
Gears in your removed area gain light, fire, water, wind, and darkness in addition to their other attributes as long as they are in your removed area.
Homeland (Gears) - At the beginning of the game >>> you may put a Gears addition from your hand into the field.
At the beginning of your main phase >>> You may put a light, fire, water, wind or darkness Solaris Ruler you own from outside the game that does not share an attribute with J/rulers you control into your ruler area.
Solaria, Empress of Arcus
[Barrier]
This card gains [+300/+300] for each magic stone you control.
Gears in your removed area gain light, fire, water, wind and darkness in addition to their other attributes as long as they are in your removed area.
When this card is destroyed >>> You may reveal a J-ruler named "Ark, Providence of Solaris" you own from outside the game. If you do, put all magic stones you control on the bottom of your magic stone deck in a random order and put that J-ruler from outside the game into the field. Players cannot chase to this ability.
Game: Force of Will
Set: FoW Promos
Code: fow-JUDGE001
[Judgement] 0.
0: Choose one. Play this ability only during your turn and only once per turn -
Target resonator gains [+200/+200] until end of turn. Put a magic counter on this card;
or draw a card, put a card from your hand on the bottom of your main deck. Put a magic counter on this card;
or recover target resonator at the end of turn. Put a magic counter on this card.
Refrain, Child of Convergence (J-ruler)
0: Put this card into your ruler area, as a ruler. Play this ability only during your opponent's turn.
T, remove two magic counters from this card: Return target resonator to its owners' hand.
T, remove X magic counters from this card: Cancel target normal spell your opponent controls with total cost X.
T, remove four magic counters from this card: Search your main deck for a card and put it into your hand. Then shuffle your main deck.
Game: Force of Will
Set: FoW Promos
Code: fow-JUDGE002
[Judgment] 3GG
[Energize] G (As the game starts, if you are not the player going first, you get a will coin with "Banish this coin: Produce G.")
Whenever you play your second card
each turn -> Put a [100/100] wind Elf resonator token into your field.
Fiethsing, Master Magus of Holy Wind
(J-ruler side)
Other Elves you control gain [+400/+400].
Whenever you play your second card each turn -> Put a [100/100] wind Elf resonator token into your field.
Game: Force of Will
Set: FoW Promos
Code: fow-JUDGE003
[Judgment] 1U
[Energize] U
At the beginning of the game -> Draw a card.
You may not have more than one copy of any card in your deck.
Ayu, Shaman Swordswoman
(J-ruler Side)
[Imperishable]
When this card enters the field -> Search your deck for a Soul resonator, reveal it and put it into your hand. Then shuffle your deck.
Discard a Soul resonator: This card gains [+500/+500], [Flying], and [First Strike] until end of turn.
God's Art 0: Name a card. Reveal cards from the top of your deck until you reveal the named card. Put that card into your hand, and remove the rest from the game.
Game: Force of Will
Set: FoW Promos
Code: fow-JUDGE004
[Divinity] 10
[Judgement] GG2
[Energize] G
Hanzo, Chief of the Kouga
(J-ruler Side)
[Divinity] 10
[Enter] >>> Flip a revealed rune from your rune area face down.
Game: Force of Will
Set: FoW Promos
Code: fow-JUDGE005
[Stranger] 10
[Judgment] WWU
[Energize] WU
Whenever a light resonator enters the field under your contgrol -> Choose one, if the regalia is "Excalibur", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or destroy target rested resonator; or draw a card; or you may pay 0 to do judgment until end of turn.
Faria (J-ruler)
[Precision]
[Enter] -> Choose a card from your Stranger deck at random, and put it into the field.
God's Art "Breath of the Sacred Queen" WU: This card gains [+400/+400], [Drain], and [Eternal] until end of turn. Choose a card from your Stranger deck at random and put it into your hand.
Game: Force of Will
Set: FoW Promos
Code: fow-L1-Buy-a-Box
[Quickcast]
Choose one - This card deals 500 damage to target J/resonator; or this card deals 500 damage to your opponent.
Game: Force of Will
Set: FoW Promos
Code: fow-L1-pre-release-event
When this card enters your field -> Draw a card.
Banish this card: This card deals 200 damage to target resonator.
Game: Force of Will
Set: FoW Promos
Code: fow-L2-Buy-a-Box
[Quickcast]
Destroy target J-ruler. Players cannot chase to this card.
Game: Force of Will
Set: FoW Promos
Code: fow-L2-prerelease-party
When this card enters your field -> You may destroy target regalia with total cost 0. If you do, draw a card.