Darkness Magic Stone (A0 Insert Full Art)
Game: Force of Will
Set: FoW Promos
Code: fow-a0-darkness
Game: Force of Will
Set: FoW Promos
Code: fow-a0-darkness
Game: Force of Will
Set: FoW Promos
Code: fow-a0-fire
Game: Force of Will
Set: FoW Promos
Code: fow-a0-light
Game: Force of Will
Set: FoW Promos
Code: fow-a0-water
Game: Force of Will
Set: FoW Promos
Code: fow-a0-wind
Game: Force of Will
Set: FoW Promos
Code: fow-A01-Buy-a-Box
[Stranger] 10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgment] WWR
[Energize] WR
Whenever a light regalia enters the field under your control -> Choose one, If the regalia is "Caduccus", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or remove the top card of your deck from the game. Then draw a card; or remove target resonator with total cost 1 or less from the game; or you may pay 0 to do judgment until end of turn.
J-ruler Side:
[Enter] -> Remove target non-J-ruler, non-magic stone entity from the game.
God's Art "Power of Magna" WR: Choose a card from your Stranger deck at random and put it into your hand. Then you may put a (Stranger) from your hand into the field.
Game: Force of Will
Set: FoW Promos
Code: fow-A02-Buy-a-Box
[Stranger] 10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgment] UUG
[Energize] UG
Whenever a water regalia enters the field under our control -> Choose one, if the regalia is "Marybell Type Zero", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or put two [200/200] water Machine resonator tokens into the field; or put five [+100/+100] counters on a "Marybell Type Zero" you control; or you may pay 0 to do judgment until end of turn.
J-ruler side:
[Pierce]
As long as you control a resonator named "Marybell Type Zero", this card gains [+1000/+1000].
God's Art "Update" UG: Put ten [+100/+100] counters on a "Marybell Type Zero" you control.
Choose a card from your Stranger deck at random and put it into your hand.
Game: Force of Will
Set: FoW Promos
Code: fow-A02-prerelease-party
Rest: Produce U or B. Spend this will only to play Mage Arts.
Whenever you play a water or darkness Mage Art -> Target resonator gains [-200/0] until end of turn.
Game: Force of Will
Set: FoW Promos
Code: fow-A1-prerelease-party
[Mythic]
Your J-ruler gains [Drain].
[Rest]: Produce two wills in any combination of [W] and/or [R]. Spend this will only to play (Strangers), Mage Arts, or activate abilities of Twelve Protective Deities.
Game: Force of Will
Set: Alice Origin III
Code: fow-AO3-Buy-a-Box-1
[Stranger] 10 (You may begin the game with an extra deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgement] WGG
[Energize] WG
Whenever a light regalia enters the field under your control -> Choose one, if the regalia is "Wings of the Archangel", choose up to two instead - Choose two cards from your Stranger deck at random and remove them from the game, or up to two target resonators gain [Flying] and [+200/+200] until end of turn, or draw a card for each resonator you control with [Flying], or you may pay 0 to do judgement until end of turn.
Arla
[Enter] -> Put the top card of your magic stone deck into the field. Choose a card from your Stranger deck at random and remove it from the game.
God's Art "Rise of Armalla" WWGG: Put any number of light or wind (Stranger) resonators with different names from your removed area into the field. When you don't control a (Stranger) resonator -> You lose the game.
Game: Force of Will
Set: Alice Origin III
Code: fow-AO3-Buy-a-Box-2
[Stranger] 10 (You may begin the game with an extra dec of exactly ten (Stranger) resonators. You may of have more than two copies of any card in your Stranger deck.)
[Energize] RU
As the first turn starts, you may invert this card.
You gain [Passion].
Whenever a fire regalia enters the field under your control -> Choose one, if the regalia is "Change the Heart", choose up to two instead - Produce R, or this card deals 600 damage to target player or J/resonator, or destroy target damaged resonator.
Refrain
You gain [Calmness].
Whenever a water regalia enters the field under your control -> Choose one, if the regalia is "Change the Heart", choose up to two instead - Produce U, or rest target entity, or draw a card.
Game: Force of Will
Set: Alice Origin III
Code: fow-AO3-Buy-a-Box-3
[Stranger] 10 (You may begin the game with an extra deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
[Judgement] GBB
[Energize] GB
Whenever a darkness regalia enters the field under your control -> Choose one, if the regalia is "Deathscythe", choose up to two instead - Choose two cards from your Stranger deck at random and put them into your graveyard, or each player banished a resonator, or put a resonator from your graveyard into your hand, or you may pay 0 to do judgement until end of turn.
Rezzard
[Enter] -> Put the top 4 cards of your deck into your graveyard. Then, you may put a resonator from your graveyard into the field. If you do, it gains darkness in addition to its other attributes and Vampire in addition to its other races.
God's Art "Blood Revolution" BG: For each Vampire you control and starting from the ones with the highest ATK to the one with the lowest ATK, target a resonator your opponent controls. Vampires you control gain [+400/+400] until end of turn. Then, each of them deals damage equal to its ATK to its chosen target. (You may choose the same target multiple times with different Vampires.)