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Arcana of Will // Giant of Will

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-BSR-004/JR

Description:

[Judgment] 4

At the beginning of the game >>> Put three limited counters on this card.

1, remove a limited counter from this card: Produce W, R, U, G, or B.

Giant of Will

1, remove a limited counter from this card: Produce W, R, U, G, or B.

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Barbatos, Aspiring Ascendant

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-001

Description:

[Tales]

[Resonance] Fire Magic Stone >>> You may rest target J/resonator.

R: This card deals 200 damage to your opponent.

[Revolution] (This card gains the following text as long as it is ordered.

[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".

Whenever damage is dealt to your opponent >>> Target J/resonator you control gains [Swiftness] until end of turn.

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Barbatos, Aspiring Ascendant (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-001-full-art

Description:

[Tales]

[Resonance] Fire Magic Stone >>> You may rest target J/resonator.

R: This card deals 200 damage to your opponent.

[Revolution] (This card gains the following text as long as it is ordered.

[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".

Whenever damage is dealt to your opponent >>> Target J/resonator you control gains [Swiftness] until end of turn.

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Cthulthu's Intimidation

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-002

Description:

You may pay R less to play this card for each fire magic stone that entered the field under your control this turn.

This card deals 600 damage to each J/resonator your opponent controls. If two or more fire magic stones were put into the field under your control this turn, damaged J/resonators cannot block until end of turn. If three or more fire magic stones were put into the field under your control this turn, draw a card.

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Cthulthu's Intimidation (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-002-full-art

Description:

You may pay R less to play this card for each fire magic stone that entered the field under your control this turn.

This card deals 600 damage to each J/resonator your opponent controls. If two or more fire magic stones were put into the field under your control this turn, damaged J/resonators cannot block until end of turn. If three or more fire magic stones were put into the field under your control this turn, draw a card.

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Flame Soldier of Ma'at

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-003

Description:

[Pierce]

[Resonance] Fire Magic Stone >>> This card gains [+200/+200] until end of turn.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Draw a card. If you control four or more magic stones, draw two cards instead.

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Flame Soldier of Ma'at (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-003-full-art

Description:

[Pierce]

[Resonance] Fire Magic Stone >>> This card gains [+200/+200] until end of turn.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Draw a card. If you control four or more magic stones, draw two cards instead.

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Flaming Salamander (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-004-full-art

Description:

[Resonance] Fire Magic Stone >>> This card deals 600 damage to target J/resonator. If damage was dealt to the chosen target this way, destroy it.

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Lovecraft, Dragon of Chaos

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-005

Description:

[Tales] [Flying]

Banish a magic stone: Destroy the J/resonator blocking this card.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> This card deals damage equal to its ATK to target player or J/resonator.

At end of turn >>> Destroy this card.

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Lovecraft, Dragon of Chaos (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-005-full-art

Description:

[Tales] [Flying]

Banish a magic stone: Destroy the J/resonator blocking this card.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> This card deals damage equal to its ATK to target player or J/resonator.

At end of turn >>> Destroy this card.

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Phantasmal Ascendant

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-006

Description:

[Quickcast]

[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".

[Revolution] (This card gains the following text as long as it is ordered.)

Banish a magic stone: Target J/resonator loses all abilities until end of turn. Then this card deals 1000 damage to it.

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Phantasmal Ascendant (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-006-full-art

Description:

[Quickcast]

[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".

[Revolution] (This card gains the following text as long as it is ordered.)

Banish a magic stone: Target J/resonator loses all abilities until end of turn. Then this card deals 1000 damage to it.

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Red Flame

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-007

Description:

[Quickcast]

This card deals 200 damage to target player or J/resonator.

[Force Resonance] "Chaos" (This card gains the following text in all zones as long as you control [Force Commmand] "Chaos".)

This card deals 200 damage plus an additional 200 damage multiplied by the number of magic stones you control instead.

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Red Flame (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-007-full-art

Description:

[Quickcast]

This card deals 200 damage to target player or J/resonator.

[Force Resonance] "Chaos" (This card gains the following text in all zones as long as you control [Force Commmand] "Chaos".)

This card deals 200 damage plus an additional 200 damage multiplied by the number of magic stones you control instead.

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Red Wine and Bread

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-008

Description:

[Resonance] Fire Magic Stone >>> J/resonators you control gain [+200/+200] until end of turn.

[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".

[Force Resonance] "Chaos" (This card gains the following text in all zones as long as you control [Force Command] "Chaos".)

Whenever a J-ruler you control is destroyed >>> Draw a card.

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Red Wine and Bread (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-008-full-art

Description:

[Resonance] Fire Magic Stone >>> J/resonators you control gain [+200/+200] until end of turn.

[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".

[Force Resonance] "Chaos" (This card gains the following text in all zones as long as you control [Force Command] "Chaos".)

Whenever a J-ruler you control is destroyed >>> Draw a card.

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Spirit of Ma'at

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-009

Description:

[Quickcast]

[Resonance] Fire Magic Stone >>> This card gains [+400/+400] and [Swiftness] until end of turn.

R, discard this card: Target J/resonator gains [+400/+400] and [Swiftness] until end of turn.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".

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Spirit of Ma'at (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-009-full-art

Description:

[Quickcast]

[Resonance] Fire Magic Stone >>> This card gains [+400/+400] and [Swiftness] until end of turn.

R, discard this card: Target J/resonator gains [+400/+400] and [Swiftness] until end of turn.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.".

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Sudden Manifestation of Power

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-010

Description:

Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.". Draw a card.

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Sudden Manifestation of Power (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-010-full-art

Description:

Put the top card of your magic stone deck into the field. It gains "At the next end of turn >>> Put this card on the bottom of its owner's magic stone deck.". Draw a card.

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Nyarlathotep, Game Master // Order of the Game (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-011

Description:

[Tales]

You cannot have cards with [Villains] in your deck or magic stone deck.

[Revolution Order] 0 (Once per turn, as you play a resonator spell, you may choose to order it. If you do, that resonator spell gains "Players cannot chase to this card. This card cannot be canceled or moved to any zone other than the field.". As that resonator enters the field, put this card with its order side up into your order area.)

[Force Command] "Chaos" (Apply all [Force Resonance] "Chaos" abilities of cards you control in all zones.)

J-ruler

(The ordered card becomes a J-ruler with play cost (and is no longer a resonator) and gains the following abilities as long as this card is in your order area. The J-ruler type and those abilities cannot be removed from or lost by the ordered card in any way.)

[Force Command] "Chaos"

The ordered card gains [+X00/+X00], where x is the number of magic stones you control.

You may call a magic stone while the ordered card is rested and calling a magic stone does not cause the ordered card to rest.

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Artillerist of Faith

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-012

Description:

[Pierce]

This card gains [+X00/+X00], where X is the highest total cost among entities you control.

[Enter] >>> You may discard a card. If you do, this card deals 200 damage multiplied by the total cost of the card discarded this way to target player. Draw a card.

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Artillerist of Faith (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-012-full-art

Description:

[Pierce]

This card gains [+X00/+X00], where X is the highest total cost among entities you control.

[Enter] >>> You may discard a card. If you do, this card deals 200 damage multiplied by the total cost of the card discarded this way to target player. Draw a card.

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Choir of the Valkyries

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-013

Description:

Put two [400/400] light Soldier resonator tokens into the field.

[Force Resonance] "Faith" (This card gains the following text in all zones as long as you control [Force Command] "Faith".)

Put X [400/400] light Soldier resonator tokens into the field instead, where X is the highest total cost among entities you control.

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Choir of the Valkyries (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-013-full-art

Description:

Put two [400/400] light Soldier resonator tokens into the field.

[Force Resonance] "Faith" (This card gains the following text in all zones as long as you control [Force Command] "Faith".)

Put X [400/400] light Soldier resonator tokens into the field instead, where X is the highest total cost among entities you control.

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Geri and Freki, Greedy Wolves

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-014

Description:

[Villains]

[Enter] >>> Remove target non-magic stone, non-J-ruler entity your opponent controls from the game.

When this card is put into a graveyard from the field >>> Remove target non-magic stone, non-J-ruler entity your opponent controls from the game.

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Geri and Freki, Greedy Wolves (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-014-full-art

Description:

[Villains]

[Enter] >>> Remove target non-magic stone, non-J-ruler entity your opponent controls from the game.

When this card is put into a graveyard from the field >>> Remove target non-magic stone, non-J-ruler entity your opponent controls from the game.

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Kara, Swift Valkyrie

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-015

Description:

[Villains] [Swiftness] [Flying]

[Rest]: Produce W.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Destroy target attacking J/resonator.

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Kara, Swift Valkyrie (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-015-full-art

Description:

[Villains] [Swiftness] [Flying]

[Rest]: Produce W.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Destroy target attacking J/resonator.

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Keep the Faith!

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-016

Description:

[Quickcast]

Choose one;

- Target J/resonator gains [+400/+400], [Flying] and [Drain] until end of turn.

- Put target non-magic stone, non-chant card with total cost 1 or less from your graveyard into the field.

- Put the resonator part of target alternative card with a resonator part with total cost 1 or less from your graveyard into the field.

[Force Resonance] "Faith"

Instead add the following option and then choose one;

- Destroy target J-ruler you control. If you do, draw cards equal to its total cost.

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Keep the Faith! (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-016-full-art

Description:

[Quickcast]

Choose one;

- Target J/resonator gains [+400/+400], [Flying] and [Drain] until end of turn.

- Put target non-magic stone, non-chant card with total cost 1 or less from your graveyard into the field.

- Put the resonator part of target alternative card with a resonator part with total cost 1 or less from your graveyard into the field.

[Force Resonance] "Faith"

Instead add the following option and then choose one;

- Destroy target J-ruler you control. If you do, draw cards equal to its total cost.

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Praying Valkyrie

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-017

Description:

[Flying]

If this card would be put into a graveyard from anywhere, remove it from the game instead. If you do, it gains "If an effect you control would refer to the total cost of a light card in any zone, you may have it refer to that total cost plus 1 instead." as long as it is in your removed area.

W, discard this card: Draw a card.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> You gain 1000 life. Draw two cards, if the total cost of this card is 5 or more.

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Praying Valkyrie (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-017-full-art

Description:

[Flying]

If this card would be put into a graveyard from anywhere, remove it from the game instead. If you do, it gains "If an effect you control would refer to the total cost of a light card in any zone, you may have it refer to that total cost plus 1 instead." as long as it is in your removed area.

W, discard this card: Draw a card.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> You gain 1000 life. Draw two cards, if the total cost of this card is 5 or more.

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Randgrid

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-018

Description:

[Villains] [Flying]

This card gains [+X00/+X00], where X is the highest total cost among entities you control.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Destroy all J/resonators your opponent controls with ATK less than or equal to the ATK of this card.

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Randgrid (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-018-full-art

Description:

[Villains] [Flying]

This card gains [+X00/+X00], where X is the highest total cost among entities you control.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Destroy all J/resonators your opponent controls with ATK less than or equal to the ATK of this card.

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Repeating Faith Revival

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-019

Description:

Put target light resonator or light alternative card from your graveyard into the field. You may only put a resonator part of that alternative card into the field.

[Force Resonance] "Faith" (This card gains the following text in all zones as long as you control [Force Command] "Faith".)

Players cannot chase to this card. Put this card into its owner's hand as it resolves.

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Repeating Faith Revival (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-019-full-art

Description:

Put target light resonator or light alternative card from your graveyard into the field. You may only put a resonator part of that alternative card into the field.

[Force Resonance] "Faith" (This card gains the following text in all zones as long as you control [Force Command] "Faith".)

Players cannot chase to this card. Put this card into its owner's hand as it resolves.

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Soldier of Minerva

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-020

Description:

If this card would be put into a graveyard from anywhere, remove it from the game instead. If you do, it gains "If an effect you control would refer to the total cost of a light card in any zone, you may have it refer to that total cost plus 1 instead." as long as it is in your removed area.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Draw a card. Put two [+100/+100] counters on this card.

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Soldier of Minerva (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-020-full-art

Description:

If this card would be put into a graveyard from anywhere, remove it from the game instead. If you do, it gains "If an effect you control would refer to the total cost of a light card in any zone, you may have it refer to that total cost plus 1 instead." as long as it is in your removed area.

[Revolution] (This card gains the following text as long as it is ordered.)

[Enter] >>> Draw a card. Put two [+100/+100] counters on this card.

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The Holy Shield of Misteltein

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-021

Description:

[Rest]: If you control a J-ruler, until end of turn the next damage that would be dealt to you while you control a J-ruler is dealt to a J-ruler you control instead. Play this ability only if you control a J-ruler.

If an effect you control would refer to the total cost of this card in any zone, you may have it refer to that total cost plus 3 instead.

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The Holy Shield of Misteltein (Full Art) (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-021-full-art

Description:

[Rest]: If you control a J-ruler, until end of turn the next damage that would be dealt to you while you control a J-ruler is dealt to a J-ruler you control instead. Play this ability only if you control a J-ruler.

If an effect you control would refer to the total cost of this card in any zone, you may have it refer to that total cost plus 3 instead.

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Odin, God of War (Foil)

Game: Force of Will

Set: Starter Deck - Tales

Code: fow-DSD-022

Description:

[Villains]

You cannot have cards with [Tales] in your deck or magic stone deck.

[Revolution Order] 0 (Once per turn, as you play a resonator spell, you may choose to order it. If you do, that resonator spell gains "Players cannot chase to this card. This card cannot be canceled or moved to any zone other than the field.". As that resonator enters the field, put this card with its order side up into your order area.)

[Force Command] "Faith" (Apply all [Force Resonance] "Faith" abilities of cards you control in all zones.)

J-ruler

(The ordered card becomes a J-ruler with play cost (and is no longer a resonator) and gains the following abilities as long as this card is in your order area. The J-ruler type and those abilities cannot be removed from or lost by the ordered card in any way.)

[Force Command] "Faith"

The ordered card gains [+200/+200] and [Pierce].

You may call a magic stone while the ordered card is rested and calling a magic stone does not cause the ordered card to rest.

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A Duet of Light

Game: Force of Will

Set: The Magic Stone War - Zero

Code: fow-MSW-001

Description:

Choose one, you may choose an additional one for each recovered J/ruler you control;

- You gain 2000 life.

- Put target non-magic stone, non-chant card or alternative card with total cost 3 or less from your graveyard into the field. You may only put a non-chant part of that alternative card into the field.

- Put four [+100/+100] counters on each J/resonator you control.

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